2022
DOI: 10.1016/j.tele.2021.101747
|View full text |Cite
|
Sign up to set email alerts
|

How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
9

Relationship

0
9

Authors

Journals

citations
Cited by 17 publications
(6 citation statements)
references
References 67 publications
0
6
0
Order By: Relevance
“…Perceived neighborhood environmental attributes were obtained from the questionnaire survey. Based on the work by Nguyen et al ( 37 ) and Wood et al ( 15 ), variables depicting subjectively measured environment attributes include public transport convenience, pedestrian and leisure facility, safety, road accessibility, and environmental quality. Note that these variables were also developed on a five-point Likert scale, ranging from “1” (extremely unimportant) to “5” (extremely important).…”
Section: Methodsmentioning
confidence: 99%
“…Perceived neighborhood environmental attributes were obtained from the questionnaire survey. Based on the work by Nguyen et al ( 37 ) and Wood et al ( 15 ), variables depicting subjectively measured environment attributes include public transport convenience, pedestrian and leisure facility, safety, road accessibility, and environmental quality. Note that these variables were also developed on a five-point Likert scale, ranging from “1” (extremely unimportant) to “5” (extremely important).…”
Section: Methodsmentioning
confidence: 99%
“…Social discrimination occurs, especially for those who are lower-ranked on the game and are younger, and those who manifest the personality factors of low agreeableness and neuroticism. 22 Female gamers unfortunately experience harms from harassment, and stereotyping. 23 Disturbed sleep is common for habitual gamers.…”
Section: Harms Of Gamingmentioning
confidence: 99%
“…Several studies on virtual worlds have demonstrated the negative impact brought about by the virtual space. For example, social discrimination and violence are popular in virtual worlds [21]. In order to avoid such flaws, the judgment of the audience on virtual worlds plays an important role.…”
Section: Metaverse and Virtual Spacesmentioning
confidence: 99%
“…Firstly, the results of this paper contribute to the theoretical study of virtual spaces and the metaverse. Current research on virtual spaces has mostly been conducted on the impacts of virtual spaces, rather than exploring how we design and use virtual spaces from a managerial perspective [3,21]. The lacking of a design perspective accordingly results in an undeveloped virtual space [18,32].…”
Section: Theoretical Contributionsmentioning
confidence: 99%