2015
DOI: 10.1080/15213269.2015.1015740
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How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence

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Cited by 1,114 publications
(760 citation statements)
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References 99 publications
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“…Whenever possible, de la Peña works with real audio because its power of evocation is much higher than a dramatization in journalistic work. These journalistic examples cause us to question the assumption that in the works with VR, the auditory stimuli are less relevant than other characteristics such as the field of view, tracking level, and stereoscopy mentioned by Cummings and Bailenson (2015).…”
Section: The Visual and Audio Point Of Viewmentioning
confidence: 99%
See 1 more Smart Citation
“…Whenever possible, de la Peña works with real audio because its power of evocation is much higher than a dramatization in journalistic work. These journalistic examples cause us to question the assumption that in the works with VR, the auditory stimuli are less relevant than other characteristics such as the field of view, tracking level, and stereoscopy mentioned by Cummings and Bailenson (2015).…”
Section: The Visual and Audio Point Of Viewmentioning
confidence: 99%
“…The elements that affect the quality of the immersion in VR have been widely analyzed, debated, and investigated empirically. Most of the efforts have concentrated on emphasizing the technological configurations, as pointed out by Cummings and Bailenson (2015), above other aspects, especially the narrative. Although there seems to be a consensus that the better the quality of the system, the better the sensation of presence, the same authors underline the fact that some characteristics are more important than others.…”
Section: Being Inside the Image Of The News Storymentioning
confidence: 99%
“…There have been many such studies, referred to in [23] and in the meta study [6]. However, Psi has rarely been studied, yet for many applications the illusion that events in the scenario are really occurring may be critical.…”
Section: Presencementioning
confidence: 99%
“…In particular here we concentrate on Psi as the major issue of investigation. Research concentrating on eliciting the factors that contribute to presencesummarized in a recent meta study [6] -has concentrated largely on system properties and performance such as latency, rendering framerate and tracking, and most especially on visual characteristics of the VR displays. Here we focus mainly on the quality of auditory rendering, and how different auditory settings contribute to Psi.…”
Section: Introductionmentioning
confidence: 99%
“…While we have explored authoring the behaviors of populations from a limited number of easy to author action types (See figure 2) [19,16,4], additional research is needed. Cummings et al, who studied immersion and presence through a meta-analysis of previous research [11], discussed different types of presence. They indicate that social presence would be increased through better communication and social actors.…”
Section: So What's Missing?mentioning
confidence: 99%