2018
DOI: 10.4018/978-1-5225-3940-7.ch002
|View full text |Cite
|
Sign up to set email alerts
|

How Immersive Virtual Environments Foster Self-Regulated Learning

Abstract: Over the past decade, immersive virtual environments have been increasingly used to facilitate students' learning of complex scientific topics. The non-linearity and open-endedness of these environments create learning opportunities for students but can also impose challenges in terms of extraneous cognitive load and greater requirements for self-regulated learning (SRL). SRL is crucial for academic success in various educational settings. This chapter explores how the immersive virtual assessments (IVAs), an … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
8
0
1

Year Published

2018
2018
2023
2023

Publication Types

Select...
3
1
1

Relationship

2
3

Authors

Journals

citations
Cited by 8 publications
(9 citation statements)
references
References 38 publications
0
8
0
1
Order By: Relevance
“…In this study, we explored an open-ended learning environment that was designed as part of the Virtual Performance Assessment Project (see Clarke-Midura, Code, Zap, & Dede, 2012 ). The environment, referred to as Virtual Performance Assessments within the project, was a 3-D immersive virtual environment that had the look and feel of a video game but was designed to assess middle school students’ science inquiry skills in situ ( Clarke-Midura et al, 2009 , Jiang et al, 2018 , Scalise and Clarke-Midura, in press ). Within the environment, students engage in authentic scientific inquiry activities by navigating an avatar around the open-ended learning environment, making observations, gathering data and saving data to a backpack, interacting with non-player characters (NPCs), reading kiosk informational pages for research, taking notes, and conducting virtual laboratory experiments.…”
Section: Virtual Performance Assessmentsmentioning
confidence: 99%
See 3 more Smart Citations
“…In this study, we explored an open-ended learning environment that was designed as part of the Virtual Performance Assessment Project (see Clarke-Midura, Code, Zap, & Dede, 2012 ). The environment, referred to as Virtual Performance Assessments within the project, was a 3-D immersive virtual environment that had the look and feel of a video game but was designed to assess middle school students’ science inquiry skills in situ ( Clarke-Midura et al, 2009 , Jiang et al, 2018 , Scalise and Clarke-Midura, in press ). Within the environment, students engage in authentic scientific inquiry activities by navigating an avatar around the open-ended learning environment, making observations, gathering data and saving data to a backpack, interacting with non-player characters (NPCs), reading kiosk informational pages for research, taking notes, and conducting virtual laboratory experiments.…”
Section: Virtual Performance Assessmentsmentioning
confidence: 99%
“…Accumulated evidence shows that OELEs provide an authentic learning context and are effective in enhancing science inquiry skills, boosting self-regulated learning, and preparing students for future learning ( Jiang et al, 2018 , Jiang et al, 2015 , Land, 2000 ). Popular OELEs that have been found to assist science learning include virtual environments (e.g., Clarke-Midura and Dede, 2010 , Scalise and Clarke-Midura, in press ), science microworlds (e.g., Gobert, Sao Pedro, Baker, Toto, & Montalvo, 2012 ), teachable agents (e.g., Leelawong & Biswas, 2008 ), games (e.g., Shute, Ventura, & Kim, 2013 ), and hypermedia (e.g., Azevedo, 2005 ).…”
Section: Introductionmentioning
confidence: 99%
See 2 more Smart Citations
“…Dentre as habilidades motoras, destacam-se os estudos que investigaram: locomoção e equilíbrio (Gérin-Lajoie et al, 2008;Sinitksi et al, 2012) (Bergey et al, 2015), do uso de estratégias de aprendizado (Jiang et al, 2018) e percepção de carga cognitiva .…”
Section: Conhecimentounclassified