2020
DOI: 10.1007/s10677-019-10049-z
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How to (dis)solve the Gamer’s Dilemma

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Cited by 19 publications
(5 citation statements)
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References 35 publications
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“…In which case the dilemma fails to get off the ground. Ali ( 2015 ) and Ramirez ( 2020 ) provide excellent examples of this approach.…”
mentioning
confidence: 99%
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“…In which case the dilemma fails to get off the ground. Ali ( 2015 ) and Ramirez ( 2020 ) provide excellent examples of this approach.…”
mentioning
confidence: 99%
“…In which case the dilemma fails to get off the ground Ali (2015). andRamirez (2020) provide excellent examples of this approach.7 For example,Bartel (2012),Young (2016),Kjeldgaard-Christiansen (2020), andMilne and Ivankovic (2021).…”
mentioning
confidence: 99%
“…With regard to the Gamer's Dilemma, the expressivist states that virtual child molestation expresses something reprehensible more often (Ali, 2015;Ramirez, 2020) or exclusively (Bartel, 2012;Patridge, 2013) compared to virtual murder. Thus, in contrast to virtual murder, (a) a vicious desire of the player shows up (more often) when performing virtual acts of child molestation, (b) games that include child molestation are (more often) reprehensible in contrast to games that include (solely) murder, (c) virtual child molestation (usually) adopts significantly more (im) moral properties of its real-world counterpart than virtual murder, or (d) virtual child molestation (usually) sends a reprehensible message, unlike virtual murder.…”
Section: The Expressivist Approachmentioning
confidence: 99%
“…Based on Kinect sensor, the realization method of somatosensory electronic photo album is expounded. The Kinect sensor is used to capture the human skeleton nodes, and the three-dimensional space coordinate transformation of human gestures is matched with the preset gesture library information, and then the legitimacy of the gesture information is judged and fed back to the electronic album software to complete the output instructions [ 14 ].…”
Section: Related Workmentioning
confidence: 99%