2022
DOI: 10.1007/978-3-031-06509-5_9
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How to Elicit Ownership and Agency for an Avatar Presented in the Third-Person Perspective: The Effect of Visuo-Motor and Tactile Feedback

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Cited by 7 publications
(2 citation statements)
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“…However, the results revealed no significant enhancement in the subjective responses to questionnaire items related to embodiment. A likely explanation for the minimal impact of haptic cues is that the high-quality visual stimuli provided by current virtual reality headsets are sufficient for achieving embodiment, a finding that aligns with [3]. The average scores for the questionnaire items without tactile stimulation were 7.86, 8.14, and 7.43 for Q1, Q2, and Q3, respectively, which are already high and approach the maximum score of 9.…”
Section: Discussionmentioning
confidence: 71%
See 1 more Smart Citation
“…However, the results revealed no significant enhancement in the subjective responses to questionnaire items related to embodiment. A likely explanation for the minimal impact of haptic cues is that the high-quality visual stimuli provided by current virtual reality headsets are sufficient for achieving embodiment, a finding that aligns with [3]. The average scores for the questionnaire items without tactile stimulation were 7.86, 8.14, and 7.43 for Q1, Q2, and Q3, respectively, which are already high and approach the maximum score of 9.…”
Section: Discussionmentioning
confidence: 71%
“…Previous studies have shown inconsistent results regarding the necessity of haptic stimuli for enhancing embodiment. For instance, Hanashima and Ohyama [3] found that tactile stimuli were crucial for increasing the sense of ownership felt for an avatar in third-person perspective conditions. Slater et al [4] observed that haptic stimuli, when congruent with visual stimuli, slightly enhanced the sense of ownership for the avatar.…”
Section: Introductionmentioning
confidence: 99%