2019
DOI: 10.1016/j.nedt.2019.07.005
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How to measure gamification experiences in nursing? Adaptation and validation of the Gameful Experience Scale [GAMEX]

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Cited by 32 publications
(20 citation statements)
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“…It is made up of 27 questions rated on a Likert-type scale, from 1 (never) to 5 (always). This questionnaire was adapted to a Spanish context and validated in Spanish by Márquez-Hernández et al (2019). The questions are divided into 6 dimensions: enjoyment, absorption, creative thinking, activation (excitement, nervousness, thrill), absence of negative effects, and dominance (control over the situation).…”
Section: Gameful Experience Scalementioning
confidence: 99%
“…It is made up of 27 questions rated on a Likert-type scale, from 1 (never) to 5 (always). This questionnaire was adapted to a Spanish context and validated in Spanish by Márquez-Hernández et al (2019). The questions are divided into 6 dimensions: enjoyment, absorption, creative thinking, activation (excitement, nervousness, thrill), absence of negative effects, and dominance (control over the situation).…”
Section: Gameful Experience Scalementioning
confidence: 99%
“…Gaming Experience Scale (GAMEX): it measures the gaming experience among Physiotherapy students during the Escape Room [ 28 , 29 ] and it contains 27 items that are scored using a Likert-type scale with a range from 1 (never) to 5 (always). At the same time, the 27 items are divided into 6 dimensions, which include enjoyment, absorption, creative thinking, activation, absence of negative effects, and dominance.…”
Section: Methodsmentioning
confidence: 99%
“…At the same time, the 27 items are divided into 6 dimensions, which include enjoyment, absorption, creative thinking, activation, absence of negative effects, and dominance. The total Cronbach’s α value was 0.855 [ 29 ].…”
Section: Methodsmentioning
confidence: 99%
“…Thus, the GAMEX scale is of particular importance to this study. Although this scale has been validated in various contexts, such as marketing [18] and nursing [19,22], it has not been applied to or validated for the use in educational contexts, such as DGBL. To address this research gap, the GAMEX scale is used in this study to empirically investigate students' GE.…”
Section: Theoretical Background and Hypotheses Developmentmentioning
confidence: 99%