2018
DOI: 10.1007/s40692-018-0124-y
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How to play storytelling games with masterpieces: from art galleries to hybrid board games

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Cited by 24 publications
(10 citation statements)
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“…Among the multiple manifestations of MR for CH most relevant to this work is the usage of augmented artifacts to access and interact with information and artifacts (e.g., [29]). Previous approaches include multimodal interfaces to augment physical CH artifacts with information [30,31], CH-inspired games that employ physical items and digitizations of physical items and sites [32][33][34], informative art displays [35][36][37][38], and immersive mixed reality environments for CH [39].…”
Section: Mixed Realitymentioning
confidence: 99%
“…Among the multiple manifestations of MR for CH most relevant to this work is the usage of augmented artifacts to access and interact with information and artifacts (e.g., [29]). Previous approaches include multimodal interfaces to augment physical CH artifacts with information [30,31], CH-inspired games that employ physical items and digitizations of physical items and sites [32][33][34], informative art displays [35][36][37][38], and immersive mixed reality environments for CH [39].…”
Section: Mixed Realitymentioning
confidence: 99%
“…A popular example is The Murder at the Met Scavenger Hunt at the Metropolitan Museum of Art in New York [70]. Experiments have also been done with role-playing games [93], storytelling games [126], as well as games fostering different variations of playful and open-ended interactions with museum artefacts [32,131]. The British artist group Blast Theory has explored the intersection of art and pervasive games in a variety of museum and heritage settings through works such as Ghostwriter [123] and Fixing Point [122].…”
Section: Games and Play In Museumsmentioning
confidence: 99%
“…Vayanou et al proposed a storytelling game called "Find the Artwork behind the Story!" where they observed the development of the group experience and explored its demands and affordance [56,57]. The game was designed for groups of visitors who received physical materials such as fabric game boards, post-its and pens.…”
Section: Possible Decrease In Attention Spanmentioning
confidence: 99%