1995
DOI: 10.1037/0033-295x.102.4.627
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How we avoid collisions with stationary and moving objects.

Abstract: When moving through cluttered environments we use different forms of the same source of information to avoid stationary and moving objects. A stationary obstacle can be avoided by looking at it, registering the differential parallactic displacements on the retina around it during pursuit fixation, and then acting on that information. Such information also specifies one's general heading. A moving obstacle can be avoided by looking at it, registering the displacements reflecting constancy or change in one's gaz… Show more

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Cited by 187 publications
(161 citation statements)
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References 72 publications
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“…In effect, our visual systems and brains subconsciously build a kind of imaginary shell or buffer zone around our bodies and all nearby people and objects. An alarm of some kind goes off in our heads when our subconscious "traffic monitor" notices a possible future intersection of auras (Cutting et al 1995;Hubbard and Ruppel 2000). This particular kind of eye-brain activity sets us free to ignore other people (and even vehicles on a highway) unless their aura seems likely to intersect ours.…”
Section: Auramentioning
confidence: 99%
“…In effect, our visual systems and brains subconsciously build a kind of imaginary shell or buffer zone around our bodies and all nearby people and objects. An alarm of some kind goes off in our heads when our subconscious "traffic monitor" notices a possible future intersection of auras (Cutting et al 1995;Hubbard and Ruppel 2000). This particular kind of eye-brain activity sets us free to ignore other people (and even vehicles on a highway) unless their aura seems likely to intersect ours.…”
Section: Auramentioning
confidence: 99%
“…For low simulated rotational velocity (< 1 deg/sec), heading judgments are still relatively accurate (Warren & Hannon, 1988), but at higher velocities heading judgments are systematically biased in the direction of the simulated eye rotation (Royden et al 1992(Royden et al , 1994). Even at low rotational velocities, heading perception can be inaccurate if the simulated rotation is designed to mimic tracking of an independently moving object, rather than a fixed point in the environment (Cutting, Vishton, & Braren, 1995).…”
Section: Introductionmentioning
confidence: 99%
“…Certainly, some interactions that pedestrians engage in are physical, but most are not. For example, physics approaches to treating streetscape dynamics may invoke considerations of distance and personal space in collision, which are relevant in examining Newtonian-type forces between pedestrians [88,91], whether through tangible collisions, or as human-perceived repulsion and attraction effects [73,[92][93][94][95][96]. However, decades of socio-behavioral science provide alternative cognitive and social explanations for much of the dynamics presented in physics-based models [45].…”
Section: Physicsmentioning
confidence: 99%
“…Interestingly, psychologists often make use of virtual reality environments and game engines as proxy settings for their experiments, although these are generally limited to avatar representation of interacting participants for task-performance, rather than representation of the behaviors for characters within those environments [207][208][209]. Much of the perception (awareness) and cognition (understanding) that takes place in streetscapes is well-explored in the psychology of spatial behavior and movement [93,210], and recently this work has extended to cognitive neuroscience [211]. At least anecdotally, aspects of both observational [9] and clinical [5,27] studies seem to have some synergy with computational methods used in streetscape modeling (see Torrens [65] for a discussion).…”
Section: Psychologymentioning
confidence: 99%
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