2020
DOI: 10.1007/978-3-030-49183-3_13
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Human-Autonomy Teaming and Explainable AI Capabilities in RTS Games

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Cited by 4 publications
(1 citation statement)
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“…While systems and methodologies for tracking and analyzing player data have grown and advanced, there is a notable lack of understanding of how players use their data to gain expertise in esports. This is because many of the tools that have been developed have not involved player input or evaluation [17,22] or are not intended for player use at all, instead targeting developers [35] or spectators [20]. That being said, there does exist a collection of work targeting players, some of which conducted evaluations with those players, however, those evaluations focused predominantly on identifying best practices for design, comprehension, and usability [33,37].…”
Section: Introductionmentioning
confidence: 99%
“…While systems and methodologies for tracking and analyzing player data have grown and advanced, there is a notable lack of understanding of how players use their data to gain expertise in esports. This is because many of the tools that have been developed have not involved player input or evaluation [17,22] or are not intended for player use at all, instead targeting developers [35] or spectators [20]. That being said, there does exist a collection of work targeting players, some of which conducted evaluations with those players, however, those evaluations focused predominantly on identifying best practices for design, comprehension, and usability [33,37].…”
Section: Introductionmentioning
confidence: 99%