2021
DOI: 10.23880/eoij-16000267
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Human Factor Considerations in Virtual Reality: Adequate or Inadequate?

Abstract: Despite the continued progress in human factor (HF) considerations in virtual reality (VR), health and safety issues persist in VR applications, especially in fully immersive VR. This article reviews those issues and the recent developments to address them and discusses the adequacy of current HF considerations in VR. The four types of realities are first defined: reality, augmented reality, augmented virtual reality, and virtual reality (non-immersive, semi-immersive, and fully immersive). A brief review of t… Show more

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Cited by 4 publications
(3 citation statements)
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“…Sensory mismatches are perceived via the different sensory modalities causing sensory conflicts, as expressed through the sensorimotor outcomes, which can result in balance disorders [12]. Several human, technological, and environmental factors can mitigate the occurrence and intensity of cybersickness [13][14][15][16]. Human factors relate to individual characteristics [17], such as motion sickness susceptibility [11], gender [18,19], age [20], or gaming experience [18].…”
Section: Introductionmentioning
confidence: 99%
“…Sensory mismatches are perceived via the different sensory modalities causing sensory conflicts, as expressed through the sensorimotor outcomes, which can result in balance disorders [12]. Several human, technological, and environmental factors can mitigate the occurrence and intensity of cybersickness [13][14][15][16]. Human factors relate to individual characteristics [17], such as motion sickness susceptibility [11], gender [18,19], age [20], or gaming experience [18].…”
Section: Introductionmentioning
confidence: 99%
“…These include evaluating the ergonomics of workplace arrangements, creating prototypes of control interfaces, and simulating hazardous environments such as nuclear plant maintenance. (Hernández-Chávez et al, 2021;Easa, 2021). Wei (2012) states that virtual reality has been progressively implemented in the hotel sector.…”
Section: Use Of Virtual Reality Training In the Hotel Sectormentioning
confidence: 99%
“…Virtual reality based flight simulator is a promising low cost and modular modality to offer a more immersive and adaptable experience for applications wherein lot of design iterations are involved. Augmented, virtual and mixed reality-based cockpits are already being used for cockpit/cabin design evaluations in terms of reachability and visibility, for providing inspection and maintenance training to engineers (Vora et al, 2002) and are considered even for real time deployment (EASA, 2021). Oberhauser et al, (2018) compared VR based flight simulator with a conventional hardware simulator.…”
Section: Cognitive Load Estimation In Vr Flight Simulatormentioning
confidence: 99%