2022
DOI: 10.1088/1742-6596/2388/1/012033
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Human motion capture algorithm for creating digital shadows of the movement process

Abstract: The improvement of virtual reality systems declares new requirements for the user immersion quality. To improve the immersiveness of the interaction process with virtual space, it is necessary to provide a realistic representation of a person in it, as well as the processes of his movement and interaction with virtual objects. In this work, the issue of using motion capture technologies to create a realistic avatar (digital shadow) and visualization of the movement process is considered. An algorithm for captu… Show more

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Cited by 3 publications
(3 citation statements)
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“…A solution is proposed based on this: because the correlation value is affected by phase shift, when transmitting a set of signals with different phase deviations, the receiver can distinguish which pulse has the highest correlation value by the size of the correlation value, and then find the best capture point. [6]…”
Section: Methodsmentioning
confidence: 99%
“…A solution is proposed based on this: because the correlation value is affected by phase shift, when transmitting a set of signals with different phase deviations, the receiver can distinguish which pulse has the highest correlation value by the size of the correlation value, and then find the best capture point. [6]…”
Section: Methodsmentioning
confidence: 99%
“…Обученные нейронные сети и проект, реализующий интеграцию предложенной концепции по реконструкции модели тела человека, размещен в репозитории GitHub 1 .…”
Section: результаты экспериментальных исследованийunclassified
“…На текущем этапе развития систем виртуальной реальности (VR) одной из актуальных проблем является точное воспроизведение тела пользователя в виртуальном пространстве [1]. Под виртуальным пространством подразумевается смоделированная среда, имитирующая реальное или вымышленное окружение посредством трехмерных моделей, анимации, звуковых и визуальных эффектов, а также обеспечивающее пользователю возможность взаимодействия с виртуальными объектами с помощью специального оборудования, например систем VR [2].…”
Section: Introductionunclassified