2015
DOI: 10.1007/s00371-015-1097-8
|View full text |Cite
|
Sign up to set email alerts
|

Human motion control with physically plausible foot contact models

Abstract: The foot-to-ground contact model plays an important role in the simulation of highly dynamic motions, such as turns and kicks. In this paper, we propose a method for solving dynamically cumbersome slipping contact problems, which are frequently observed in highly dynamic motions. We employ and modify a combination of two different types of cones representing the inequality constraints of a contact model: the friction cone and the velocity cone. The friction cone makes character animation physically plausible w… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2015
2015
2019
2019

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 32 publications
0
2
0
Order By: Relevance
“…Kim et al . [KPLK15] utilized velocity cone to simulate sharp foot turns while satisfying ground contact constraints.…”
Section: Related Workmentioning
confidence: 99%
“…Kim et al . [KPLK15] utilized velocity cone to simulate sharp foot turns while satisfying ground contact constraints.…”
Section: Related Workmentioning
confidence: 99%
“…Three papers by Barut and Haciomeroglu [9], Che et al [10] and Ozcan and Haciomeroglu [11] are about crowd simulation. The four other papers by Lee et al [12], Kim et al [13], Hartmann et al [14] and Choi et al [15] focus on the problem of human motion synthesis and retargeting. The two last papers by Ahmed et al [16] and Ruiz et al [17] are about human motion recognition and generating animated paper pop-ups from motion data.…”
Section: Articles In This Issuementioning
confidence: 99%