ACM SIGGRAPH 2006 Research Posters on - SIGGRAPH '06 2006
DOI: 10.1145/1179622.1179804
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Human trials intermedia performance

Abstract: Human Trials" is a networked, virtual, intermedia drama with human actors, intelligent agents and smart sets. The drama explores the intersection of virtual reality and embodied performance through an event designed both as an immersive experience for one participant, and as a non-immersive production for a live audience. This structural duality highlights the meta-theatricality potential of virtual reality performance and those outside it.

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Cited by 2 publications
(3 citation statements)
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“…The ART networks, in particular, have been applied to classification problems in a wide range of domains: movie recommendations (Netflix dataset [87]), medical diagnosis (Pima-Indian diabetes dataset [271]), fault diagnostics (pneumatic system analysis [116]), vowel recognition (Peterson and Barney dataset [12]), odor identification [125], etc. The HTM architecture is geared more towards the analysis of time series data, such as predicting IT failures 17 , monitoring stocks 18 , predicting taxi passenger demand [113] and recognition of cell phone usage type (email, call, etc.) based on the pressed key pattern [363].…”
Section: Categorization and Clusteringmentioning
confidence: 99%
See 1 more Smart Citation
“…The ART networks, in particular, have been applied to classification problems in a wide range of domains: movie recommendations (Netflix dataset [87]), medical diagnosis (Pima-Indian diabetes dataset [271]), fault diagnostics (pneumatic system analysis [116]), vowel recognition (Peterson and Barney dataset [12]), odor identification [125], etc. The HTM architecture is geared more towards the analysis of time series data, such as predicting IT failures 17 , monitoring stocks 18 , predicting taxi passenger demand [113] and recognition of cell phone usage type (email, call, etc.) based on the pressed key pattern [363].…”
Section: Categorization and Clusteringmentioning
confidence: 99%
“…Intelligent characters with engaging personalities can also enhance user experience and increase their level of engagement in video games and virtual reality applications. One of the examples is virtual reality drama "Human Trials" which lets human actors participate in an immersive performance together with multiple synthetic characters controlled by the GLAIR architecture [483,18]). A similar project called Virtual Theater allowed users to interact with virtual characters on the screen to improvise new stories in real time.…”
Section: Virtual Agentsmentioning
confidence: 99%
“…• "Affective Gaming": (Brainball [9], AffQuake [7], Relax to Win [19]), • "Augmented Tabletop Games": (STARTS [7], Treasure [14]), • "Location-based Games": (Can You See Me Now [28], Uncle Roy All Around You [23], Human Pacman [25], The Drop [2], Capture the Flag [5], Epidemic Menace [4], SupaFly [3], The Songs of North [29], Insectopia [30], PAC LAN [31]…), • "Augmented Reality Games": (AR² Hockey [7], PingPongPlus [32], AquaGauntlet [7], ARQuake [10], ARTankwar [7], Magic Land [33], Tilt-Pad Pacman [21] and etc), and • Others: like Swordplay [17], NEAT-o-Race [34], Virtual Aquarium [24], Mona Lisa Bookshelf [24], Swordplay [35], Human Trials [36], and Control Freaks [20]. Apart from these kinds of games, we also include several applications which may even hardly be called computer games like Camelot [13] and Ere Be Dragons [11].…”
Section: Game Reviewmentioning
confidence: 99%