2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8798139
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Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback

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Cited by 20 publications
(7 citation statements)
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“…On the usefulness of haptic feedback, which is implicit in the results of this UX study, it was found in [ 32 ] that device-driven haptic feedback may lead to increase consumer responses to certain consumer-directed communications, by improving consumer performance on related tasks and an increased sense of social presence. A more generic study on influence of haptic feedback on emotional arousal, sense of presence, and embodiment in virtual reality, can be found in [ 33 ], where the main conclusions also corroborate those obtained in this work, i.e., more engaging experience is obtained when haptic feedback is used. The above cited works have in common with this one the fact that actual users participated in different evaluation studies and the main conclusions are coherent among them all, i.e., the use of haptic feedback is beneficial from different perspectives.…”
Section: Experimental Resultssupporting
confidence: 82%
“…On the usefulness of haptic feedback, which is implicit in the results of this UX study, it was found in [ 32 ] that device-driven haptic feedback may lead to increase consumer responses to certain consumer-directed communications, by improving consumer performance on related tasks and an increased sense of social presence. A more generic study on influence of haptic feedback on emotional arousal, sense of presence, and embodiment in virtual reality, can be found in [ 33 ], where the main conclusions also corroborate those obtained in this work, i.e., more engaging experience is obtained when haptic feedback is used. The above cited works have in common with this one the fact that actual users participated in different evaluation studies and the main conclusions are coherent among them all, i.e., the use of haptic feedback is beneficial from different perspectives.…”
Section: Experimental Resultssupporting
confidence: 82%
“…Additionally, developing experimental scenarios in which participants have to perform more complex locomotion tasks, e.g., side stepping or passing through narrow hallways, might be necessary to further understand the impact that the motion artifacts have on the sense of self-agency. Finally, in our future work, we would like to explore whether the sense of self-agency is affected when providing tactile feedback [52,53] to participant's body as well as how participants perceive self-agency when embodied to a virtual character with variations on his/her appearance [54,55].…”
Section: Discussionmentioning
confidence: 99%
“…A similar work was presented recently in [2]. Regarding interaction with virtual characters, Krogmeier et al [26] designed an experiment where participants had to bump into a virtual character, with or without haptic rendering of contacts. This haptic rendering was performed using the "Tactsuit" 1 , equipped with 70 haptic points of contact.…”
Section: Virtual Realty and Collision Renderingmentioning
confidence: 98%
“…Using an haptic device is generally expected to increase the user's immersion in the virtual world [26], as it adds a new sensorial feedback, even though it does not always lead to an increase of perceived realism [46]. For this reason, we measured Presence using the Slater-Usoh-Steed (SUS) questionnaire [48] (Table 5).…”
Section: Presencementioning
confidence: 99%