This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and hardware. We then discuss the challenges and solutions of applying VR training to different application domains, such as first responder training, medical training, military training, workforce training, and education. Furthermore, we discuss the common assessment tests and evaluation methods used to validate VR training effectiveness. We conclude the article by discussing possible future directions to leverage VR technology advances for developing novel training experiences.
In this study, we compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual environment. A questionnaire was developed to determine the influence of haptic feedback on a number of concepts (presence, embodiment, positive and negative affect, interaction realism with virtual character, and haptic feedback realism). Physiological data were also collected using galvanic skin response (GSR) to investigate the influence of haptic feedback on physiological arousal during human–virtual character interaction. Five conditions were developed (no haptic feedback, full intensity, half intensity, incorrect position, and delayed timing) to determine which aspects of haptic feedback are most important in influencing participant responses. Significant differences were found in embodiment, realism of virtual character interaction, and haptic feedback realism. In addition, significant differences were found in GSR amplitude after the first interaction with the virtual character. Implications for further research are discussed.
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