2018
DOI: 10.1016/j.chb.2018.04.036
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The effects of appearance and motion of virtual characters on emotional reactivity

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Cited by 77 publications
(44 citation statements)
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References 57 publications
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“…For this reason, we plan to further investigate the effects of haptic feedback during close interaction (bumps, virtual hugs, collision avoidance, etc.) with virtual characters with variations in their appearance and motion . In addition to adding variety and unpredictability to our haptic feedback conditions, it may be necessary to explore ways in which physiological data can accurately and realistically be obtained in virtual reality, a medium that is often interactive in the form of user movement.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…For this reason, we plan to further investigate the effects of haptic feedback during close interaction (bumps, virtual hugs, collision avoidance, etc.) with virtual characters with variations in their appearance and motion . In addition to adding variety and unpredictability to our haptic feedback conditions, it may be necessary to explore ways in which physiological data can accurately and realistically be obtained in virtual reality, a medium that is often interactive in the form of user movement.…”
Section: Discussionmentioning
confidence: 99%
“…with virtual characters with variations in their appearance and motion. 33 In addition to adding variety and unpredictability to our haptic feedback conditions, it may be necessary to explore ways in which physiological data can accurately and realistically be obtained in virtual reality, a medium that is often interactive in the form of user movement. Lastly, the inclusion of participants with specific characteristics (e.g., students with phobias, anxiety, and depression) in our future studies may provide new insights into physiological arousal, human emotion, and perception where haptic feedback is concerned.…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, developing experimental scenarios in which participants have to perform more complex locomotion tasks, e.g., side stepping or passing through narrow hallways, might be necessary to further understand the impact that the motion artifacts have on the sense of self-agency. Finally, in our future work, we would like to explore whether the sense of self-agency is affected when providing tactile feedback [52,53] to participant's body as well as how participants perceive self-agency when embodied to a virtual character with variations on his/her appearance [54,55].…”
Section: Discussionmentioning
confidence: 99%
“…Two linkages are merged by merging rotation and location of the joint via mass to resolve how the linkage should be valued in communal confidence. If there two motions, Mi and Mj, which are to be merged, two: weight w and weight w , after that the merged location of the k joint of the two motions ( J and J ) are computed by (6).…”
Section: B Motion Blendingmentioning
confidence: 99%
“…They used hierarchical hidden markov model (HMM) to train system on learning the gesture sequence of finger during motion [5]. While, the others researchers aim to investigate the effect of character animation and its movement toward expressive response of students [6]. By using HMD , the participants were asked to evaluate two male and female zombie character during certain period.…”
mentioning
confidence: 99%