2016
DOI: 10.1126/sciadv.1600451
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Humans display a reduced set of consistent behavioral phenotypes in dyadic games

Abstract: Lab-in-the-field experiment reveals that humans display a reduced set of consistent behavioral phenotypes in dyadic games.

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Cited by 84 publications
(107 citation statements)
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References 51 publications
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“…I started to see my daily bonus go down and inevitably began defecting first on the last round, then in the 9th, and finally in the 8th...' Based either on behaviour or on subjects' own self-evaluation, therefore, an experiment conducted for a single session would have substantially overestimated the number of conditional cooperators. Our finding also complements an earlier claim2447 that some individuals exhibit a ‘cooperative phenotype' that is stable across different cooperative games. Whereas these claims refer to correlations between player contributions in one-shot games, however, we find that resilient cooperators retain a highly consistent strategy over many repetitions of the same game; thus the two claims refer to different kinds of inter-temporal consistency.…”
Section: Discussionsupporting
confidence: 87%
“…I started to see my daily bonus go down and inevitably began defecting first on the last round, then in the 9th, and finally in the 8th...' Based either on behaviour or on subjects' own self-evaluation, therefore, an experiment conducted for a single session would have substantially overestimated the number of conditional cooperators. Our finding also complements an earlier claim2447 that some individuals exhibit a ‘cooperative phenotype' that is stable across different cooperative games. Whereas these claims refer to correlations between player contributions in one-shot games, however, we find that resilient cooperators retain a highly consistent strategy over many repetitions of the same game; thus the two claims refer to different kinds of inter-temporal consistency.…”
Section: Discussionsupporting
confidence: 87%
“…These statistical patterns are probably a clue of some interesting sociological and psychological factors driving human behavior. This result confirms that subjects' behavior can be described by a limited number of behavioral phenotypes [12]. To our knowledge, this is the first work that proves the existence of behavioral phenotypes related to the social influence phenomenon.…”
Section: (C) Classes Of Influence Clusteringsupporting
confidence: 83%
“…When we analyse the correlations between the personalized learning paths, students' background information, and their learning outcomes (which have already been recorded by existing MOOC platforms) with machine learning, this envisioned mechanism may offer educational researchers feedback on how to personalize learning for various courses for students from different backgrounds. Over time, this envisioned mechanism can help MOOC educators optimize learning trajectories for different courses based on learning paths which resulted in desirable learning outcomes, possibly with the help of technologies such as behaviour phenotype analytics 17 and transfer learning. 18 Nevertheless, the realization of this vision still has significant challenges.…”
mentioning
confidence: 99%