Designing Interactive Systems Conference 2021 2021
DOI: 10.1145/3461778.3462019
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Hybrid Embroidery Games: Playing with Materials, Machines, and People

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Cited by 10 publications
(5 citation statements)
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References 32 publications
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“…This agent-based model lacks validation, which is a problem that many infection prediction models currently face [ 95 ]. It is difficult to perform actual experimental validation and obtain data for the spread of the virus indoors.…”
Section: Discussion and Future Workmentioning
confidence: 99%
“…This agent-based model lacks validation, which is a problem that many infection prediction models currently face [ 95 ]. It is difficult to perform actual experimental validation and obtain data for the spread of the virus indoors.…”
Section: Discussion and Future Workmentioning
confidence: 99%
“…"Exquisite Circuits" by Qi et al used the game of "exquisite corpse" to enable the collaborative and playful creation of electronic circuits [69]. Hybrid Embroidery Games by Lee and Albaugh presented textile-based game systems, similarly enabling playful interaction with fabrication devices, while further highlighting social experiences [52]. Grasse and Melcer developed "Generation", a game that requires players to fabricate and assemble components to progress [36].…”
Section: Craft and Fabrication Gamesmentioning
confidence: 99%
“…As a result, researchers have been exploring digitizing textile patterns such as the creation of AdaCAD software for digital looms [23] and Sketch&Stitch for digital embroidery [31]. The digitized patterns have also enabled new interactions possibilities such as embroidery games [1,58], live participation and data inputs [2,55,83], incorporating found materials [3], and combining textile fabrication with other rapid prototyping pipelines such as 3D printing [14,30]. Researchers have augmented digitized patterns with guided instructions and error correction such as Aesthetic Circuits where individuals can draw out an e-textile circuit and confrm their design before stitching [59], and Needle User Interface which is an augmented embroidery hoop for verifying stitch placement [69].…”
Section: Textile Patternsmentioning
confidence: 99%