Optical Design and Engineering VII 2018
DOI: 10.1117/12.2312589
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Hybrid ray tracing method for photorealistic image synthesis in head-up displays

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Cited by 5 publications
(3 citation statements)
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“…When designing the real-time realistic rendering-based GPU raytracing it should follow the common raytracing pipeline and use the corresponding API 18 . The most promising CPU rendering method is the progressive backward photon mapping 19 as it uses fewer resources with the same rendering quality, however, due to different computation architecture and resource limits, it is not possible to use the CPU rendering method directly, so new algorithmic approaches should be developed.…”
Section: Rendering Algorithmsmentioning
confidence: 99%
“…When designing the real-time realistic rendering-based GPU raytracing it should follow the common raytracing pipeline and use the corresponding API 18 . The most promising CPU rendering method is the progressive backward photon mapping 19 as it uses fewer resources with the same rendering quality, however, due to different computation architecture and resource limits, it is not possible to use the CPU rendering method directly, so new algorithmic approaches should be developed.…”
Section: Rendering Algorithmsmentioning
confidence: 99%
“…The first scene is a model of the optical system of the head-up display (HUD). 15 The principal scheme of the HUD system is shown in Fig. 13.…”
Section: Test Scenes Setupmentioning
confidence: 99%
“…When designing the real-time realistic rendering based on the DirectX Raytracing it should follow the DXR raytracing pipeline and use the corresponding API [18]. The most promising CPU rendering method is the progressive backward photon mapping [19] as it uses fewer resources with the same rendering quality, however, due to different computation architecture and resource limits, it is not possible to use the CPU rendering method directly, so new algorithmic approaches should be developed.…”
Section: Related Workmentioning
confidence: 99%