2021
DOI: 10.2478/bsmr-2021-0004
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Disco Elysium as Gothic fiction

Abstract: Disco Elysium demonstrates many hallmarks of the Gothic through its storyline and representational elements, particularly its emphasis on the instability of its protagonist, the sense of decline and decay conveyed through its setting, and the interconnected secret histories that are revealed through exploration. Furthermore, many of the game’s stylistic and ludic features, such as its dense description and emotive language, and its overwhelming array of options, interactions, and responses, can be understood a… Show more

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Cited by 2 publications
(5 citation statements)
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“…The PC's position as a "false hero" is also reinforced by the fact that the three possible conclusions of their journey are marred with a sense of inconclusiveness and ambiguity whether to be interpreted as "positive" or "negative" outcomes. Novitz (2021) asserts that the Gothic prevails in the narrative of Disco Elysium because the aforementioned investigatorial attempts fail to sustain a sense of stability and order in the world, as well as a linear teleological trajectory in the unraveling of the mystery. Similarly, in Bloodborne, the game world continues to exist in a state of flux despite the player's efforts as I will elucidate further on.…”
Section: False Heromentioning
confidence: 99%
See 3 more Smart Citations
“…The PC's position as a "false hero" is also reinforced by the fact that the three possible conclusions of their journey are marred with a sense of inconclusiveness and ambiguity whether to be interpreted as "positive" or "negative" outcomes. Novitz (2021) asserts that the Gothic prevails in the narrative of Disco Elysium because the aforementioned investigatorial attempts fail to sustain a sense of stability and order in the world, as well as a linear teleological trajectory in the unraveling of the mystery. Similarly, in Bloodborne, the game world continues to exist in a state of flux despite the player's efforts as I will elucidate further on.…”
Section: False Heromentioning
confidence: 99%
“…Novitz (2021) asserts that the Gothic prevails in the narrative of Disco Elysium because the aforementioned investigatorial attempts fail to sustain a sense of stability and order in the world, as well as a linear teleological trajectory in the unraveling of the mystery. Similarly, in Bloodborne , the game world continues to exist in a state of flux despite the player's efforts as I will elucidate further on.…”
Section: False Heromentioning
confidence: 99%
See 2 more Smart Citations
“…In this paper, we directly evaluate the player experience by asking video gamers to interact with LLM-generated dialogue injected into Disco Elysium: The Final Cut, a highly-acclaimed dialoguecentered video game (Kurvitz et al, 2021). 3 To mitigate difficulties with evaluating open-ended text generation (Karpinska et al, 2021), we specifically examine a constrained dialogue generation task in which an LLM must decide how to update a dialogue to match the corresponding game state.…”
Section: Introductionmentioning
confidence: 99%