2018
DOI: 10.1080/14680777.2018.1498112
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“I play to win!”: Geguri as a (post)feminist icon in esports

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Cited by 21 publications
(10 citation statements)
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“…Butler, 1990;1993). Researchers are beginning to elucidate this dynamic process of gender in eSports by examining the various ways in which players carefully negotiate gendered expectations in eSports (Zolides, 2015;Cullen, 2018;Voorhees & Orlando, 2018;Witkowski, 2018). Players' understanding and performance of gender are modified according to new social situations and artefacts, relationships, institutions, and cultural practices (Taylor, 2012).…”
Section: Discussion: a Meta-analysis Of Gendered Power Inequalities In Esportsmentioning
confidence: 99%
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“…Butler, 1990;1993). Researchers are beginning to elucidate this dynamic process of gender in eSports by examining the various ways in which players carefully negotiate gendered expectations in eSports (Zolides, 2015;Cullen, 2018;Voorhees & Orlando, 2018;Witkowski, 2018). Players' understanding and performance of gender are modified according to new social situations and artefacts, relationships, institutions, and cultural practices (Taylor, 2012).…”
Section: Discussion: a Meta-analysis Of Gendered Power Inequalities In Esportsmentioning
confidence: 99%
“…The number of women in eSports has increased in recent years, with women proving themselves to be highly capable competitors (Jenson & de Castell, 2018;Cullen, 2018). However, many underlying gender disparity issues are maintained or exacerbated because of spectatorship rivalry overtaking conventional gaming incentives (Jenson & de Castell, 2018).…”
Section: Masculinities In Esportsmentioning
confidence: 99%
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“…In other words, these players are engaging in theorycrafting, a process of reverse engineering that suggests the optimal way for players to understand the game and improve their own play (Paul, 2011; Wenz, 2013). Although theorycrafting as a practice has been commonly associated with massively multiplayer online (MMO) games, the same practices are seen in Overwatch because the game prioritizes skillful, competitive play (Cullen, 2018). Theorycrafting as a practice has been likened to a “scientification of gameplay” (Wenz, 2013: 181), a process whereby players not only improve their gameplay but also increase their understanding of scientific methods.…”
Section: Theorycraftingmentioning
confidence: 99%