In this article, we present a meta-analysis of research examining visibility of disability. In interrogating the issue of visibility and invisibility in the design of assistive technologies, we open a discussion about how perceptions surrounding disability can be probed through an examination of visibility and how these tensions do, and perhaps should, influence assistive technology design and research.
The last 2 years have witnessed a tremendous rise in esports in the US and, with it, a growing concern about the lack of diversity and its underlying probable cause: toxicity toward women and minorities. The popularity of this new pastime among undergraduates has skyrocketed and club leagues are quickly transitioning into collegiate sports, leaving universities to rapidly catch up with student demand in order to attract and keep a technologically-adept incoming student body. The University of California, Irvine has become a leader in collegiate esports programs, boasting a centrally located, dedicated esports arena, an active gaming student body (72%), and undergraduate scholarships. The goal is to be a leader not merely on the digital field, however. The goal is to also live up to the long-standing commitment to diversity and inclusion across all aspects of campus life. In this article, the authors detail the strategy for accomplishing this. As university esports programs emerge nationwide, so too must campus policies and practices that ensure a welcoming and safe environment for all students.
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