2017
DOI: 10.2105/ajph.2016.303532
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Pokémon GO May Increase Physical Activity and Decrease Sedentary Behaviors

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Cited by 88 publications
(73 citation statements)
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“…Our findings support the previous findings on the physical [22,25,26,27] and social [30] aspects of Pokémon GO. While these prior Pokémon GO studies have suggested prospective behavior changes that the game could induce, we provide empirical evidence that demonstrated how the game has enabled players to change their behavior in various ways.…”
Section: Discussionsupporting
confidence: 93%
See 2 more Smart Citations
“…Our findings support the previous findings on the physical [22,25,26,27] and social [30] aspects of Pokémon GO. While these prior Pokémon GO studies have suggested prospective behavior changes that the game could induce, we provide empirical evidence that demonstrated how the game has enabled players to change their behavior in various ways.…”
Section: Discussionsupporting
confidence: 93%
“…The first published studies regarding Pokémon GO have reported on the game's positive influence on physical activity (PA) behavior change [e.g., 22,25,26,27]. However, one study [26] found that the PA increase was not sustained after six weeks.…”
Section: Pokémon Gomentioning
confidence: 99%
See 1 more Smart Citation
“…Así, por ejemplo, se ha alertado del riesgo de posibles traumatismos debidos a ceguera por falta de atención (Barbieri et al, 2017), así como del aumento de exposición de los jugadores a las enfermedades transmitidas por mosquitos (Oidtman et al, 2016). Por otro lado, también se han detectado posibles beneficios derivados del uso extensivo del espacio urbano al que se ven motivados los jugadores más comprometidos: se ha mostrado la influencia de Pokémon Go en el aumento de los niveles de actividad física (Alhoff, White y Horvitz, 2016;Nigg, Mateo y An, 2017;Wong, 2017) y se han señalado también sus posibles aportaciones a la conciencia de la protección de espacios naturales (Dorward, Mittermeier, Sandbrook y Spooner, 2017).…”
Section: Pokémon Go: Jugando En La Interfaz Físico-digitalunclassified
“…Rather, it is embodied within the logos of each skill" [35]. Hence, post-industrial phronēsis should be able, unlike traditional virtue epistemology which is based entirely upon hypothetical arguments to clarify through technological praxis, that character traits like deliberation and sagacity facilitate intellectual skills in order for them to transform and become phronēsis: "Longterm, rigorously designed studies should look at mechanisms of effective Internet-based interventions such as cooperation, competition, nostalgia, intermittent reinforcement, sense of control, and augmented reality" [36]. At the same time, character traits are also unable to distinguish as phronēsis by themselves unless they intermingle with intellectual skills like cleverness and judgment.…”
Section: Promoting Virtue Through Epistemological Analysismentioning
confidence: 99%