2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW) 2022
DOI: 10.1109/cvprw56347.2022.00389
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Ice hockey player identification via transformers and weakly supervised learning

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Cited by 17 publications
(8 citation statements)
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References 24 publications
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“…Test Acc Challenge Acc Gerke et al [12] 32.57% 35.79% Vats et al [25] 46.73% 49.88% Li et al [17] 47.85% 50.60% Vats et al [26] 52.91% 58.45% Balaji et al [4] 68.53% 73.77% Ours 87.45% 79.31% images and achieve an accuracy of 91.4%. Table 4 shows a comparison with methods previously reported in the literature.…”
Section: Methodsmentioning
confidence: 99%
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“…Test Acc Challenge Acc Gerke et al [12] 32.57% 35.79% Vats et al [25] 46.73% 49.88% Li et al [17] 47.85% 50.60% Vats et al [26] 52.91% 58.45% Balaji et al [4] 68.53% 73.77% Ours 87.45% 79.31% images and achieve an accuracy of 91.4%. Table 4 shows a comparison with methods previously reported in the literature.…”
Section: Methodsmentioning
confidence: 99%
“…The problem of jersey number recognition has been posed as image-level recognition [6,17,19,20,25] as well as tracklet-level recognition [4,7,26,27]. Some methods detect and localize the jersey number region and then classify the numbers [17,19,20], while others assume that the im-age region containing the jersey number has already been cropped [6,12,25].…”
Section: Jersey Number Recognitionmentioning
confidence: 99%
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“…In this method, the CNN detects the ball and then the Kalman filter is exploited to predict the location of the ball. Vats et al [22] developed another model for detecting both the players and the ball simultaneously based on semisupervised learning. Their proposed system utilized an iterative teacher-student method alongside three loss parametrizations.…”
Section: Player and Ball Detectionmentioning
confidence: 99%
“…In the context of team sports, there are also other cues that can be helpful in re-identification of a person, such as team affiliation [20,23,48], role information [23], and jersey number [26,46,47]. [20] trains a network that can output embeddings that are close for players on the same team and far from each other for players from different teams.…”
Section: Part-based Re-identificationmentioning
confidence: 99%