“…To overcome the topology and resolution limitations of meshes, other representations, including point clouds [35,37,65], implicit surfaces [12,47,52,55,58,60], and radiance fields [32,45,49,56,63], have been explored. In particular, neural implicit surface representations have emerged as a powerful tool to model 3D (clothed) human shapes [6,15,17,20,21,30,41,50,51,62,66,67] due to their topological flexibility and resolution independence. Recent work [12,52,58] uses implicit surfaces to learn human avatars for a single subject, wearing a specific garment.…”