Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction 2016
DOI: 10.1145/2839462.2839497
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Ideating in Skills

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Cited by 37 publications
(8 citation statements)
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“…All of them are roughly concerned with material resources, albeit in different notions. One invites the field to understand thermal stimuli as a designerly component [58], two provide tool-kits supporting different aspects of designing for embodied computing [57,115], one develops building blocks for flexible technological structures with the potential to be included in fabrics [29] and one discusses the potentials of human bodies (specifically hair) as material [27]. Table 3: Papers in the corpus along contribution types.…”
Section: Bodies As Materialsmentioning
confidence: 99%
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“…All of them are roughly concerned with material resources, albeit in different notions. One invites the field to understand thermal stimuli as a designerly component [58], two provide tool-kits supporting different aspects of designing for embodied computing [57,115], one develops building blocks for flexible technological structures with the potential to be included in fabrics [29] and one discusses the potentials of human bodies (specifically hair) as material [27]. Table 3: Papers in the corpus along contribution types.…”
Section: Bodies As Materialsmentioning
confidence: 99%
“…As the papers are somewhat removed from physical bodies due to their pre-designerly focus, their assumptions are more based on the types of technologies they may afford. For example, [58] envisions reflective technologies oriented on body awareness whereas [115] assumes that supporting designers' embodied sense-making is largely done through touching with hands even though most of the material in the toolkit could feasibly be used in different ways. Another paper, however, illustrates how material-technological exploration sometimes assumes bodies to be a separate issue to attend to, given how "[o]ne of the main limitations of ShapeTex is the large current for heating which can cause three problems: safety, energy efficiency and heat" [29, p.173].…”
Section: Bodies As Materialsmentioning
confidence: 99%
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“…These embodied prototypes then help us to move from an abstract concept to a concrete idea, and to iteratively improve upon it [122]. They are especially useful when co-designing with individuals from different fields since they leverage our physical skills [72,156,268]. We can then use these physical traces that we have built to express ideas to our teammates and keep a record of our insights [72,156,268].…”
Section: Experience Prototypes and Craft Materialsmentioning
confidence: 99%
“…They are especially useful when co-designing with individuals from different fields since they leverage our physical skills [72,156,268]. We can then use these physical traces that we have built to express ideas to our teammates and keep a record of our insights [72,156,268].…”
Section: Experience Prototypes and Craft Materialsmentioning
confidence: 99%