Flatland was an immersive 'in-the-wild' experimental theatre and technology project, undertaken with the goals of developing systems that could assist 'real-world' pedestrian navigation for both vision impaired (VI) and sighted individuals, while also exploring inclusive and equivalent cultural experiences for VI and sighted audiences. A novel shape-changing handheld haptic navigation device, the 'Animotus', was developed. The device has the ability to modify its form in the user's grasp to communicate heading and proximity to navigational targets. Flatland provided a unique opportunity to comparatively study the use of novel navigation devices with a large group of individuals (79 sighted, 15 VI) who were primarily attending a theatre production rather than an experimental study. In this paper we present our findings on comparing the navigation performance (measured in terms of efficiency, average pace and time facing targets) and opinions of VI and sighted users of the Animotus as they negotiated the 112m 2 production environment. Differences in navigation performance was non-significant across VI and sighted individuals and a similar range of opinions on device function and engagement spanned both groups. We believe more structured device familiarization, particularly for VI users, could improve performance and incorrect technology expectations (such as obstacle avoidance capability), which influenced overall opinion. This work is intended to aid the development of future inclusive technologies and cultural experiences.