2007
DOI: 10.1140/epjb/e2007-00353-6
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”Illusion of control” in Time-Horizon Minority and Parrondo Games

Abstract: Please replace the paragraph immediately before equation (7) with: "Actions are drawn from a reduced strategy space (RSS) of dimension r = 2 m+1 . Each action is associated with a strategy k and a history µ(t). There are 2 m histories. Together, all actions by history and strategy (converted for convenience from {O,1}) can be represented in table form as a dim(RSS)×2 m binary matrix (i.e., a µt k ∈ {−1, 1}). In this case, the table reads:"

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Cited by 39 publications
(58 citation statements)
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“…In other words, for a range of m (given N, S), agent performance is better than what strategy performance would be in a game with no agents optimizing. The phenomenon discussed in [2] is that when optimizing, and averaged over all actual agents and their component strategies in a given realization, and then averaged over many such initial quenched disorder states, agents in the TH variant of the MG nonetheless underperform the mean of their own measured strategy performance and do so in all where a subset of agents "freeze" their choice of strategy: One virtual strategy permanently higher value than any other. These frozen agents in general do outperform the mean of all strategies in a given realization as well as the mean of their own S original strategies: They perform precisely as well as their best.…”
Section: Definition and Overview Of Minority Games (Mg) And Time-horimentioning
confidence: 99%
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“…In other words, for a range of m (given N, S), agent performance is better than what strategy performance would be in a game with no agents optimizing. The phenomenon discussed in [2] is that when optimizing, and averaged over all actual agents and their component strategies in a given realization, and then averaged over many such initial quenched disorder states, agents in the TH variant of the MG nonetheless underperform the mean of their own measured strategy performance and do so in all where a subset of agents "freeze" their choice of strategy: One virtual strategy permanently higher value than any other. These frozen agents in general do outperform the mean of all strategies in a given realization as well as the mean of their own S original strategies: They perform precisely as well as their best.…”
Section: Definition and Overview Of Minority Games (Mg) And Time-horimentioning
confidence: 99%
“…In Ref. [2], we consider generalizations of the MG in which more clever agents use this insight to develop strategies based on their awareness of prior-level effects: when agents use a boundless recursion scheme to learn and optimize their strategy, the game converges to an equilibrium with fully symmetric mixed strategies where agents randomize their choice at each time step with unbiased coin tosses! The crowding mechanism also predicts that the smaller the parameter 2 m /N, the larger the illusion-of-control effect.…”
Section: Illusion Of Control and The Crowding-out Mechanismmentioning
confidence: 99%
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