2003
DOI: 10.1111/1467-8659.t01-2-00705
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Image Based Interactive Rendering with View Dependent Geometry

Abstract: In this paper we present a novel approach for interactive rendering of virtual views from real image sequences.Combining the concepts of light fields, depth‐compensated image warping and view dependent texture mapping,this plenoptic modeling approach can handle large and complex scenes. A portable, handheld multi‐camera systemhas been developed that allows to record multiple image streams by simply walking around the scene. Theseimage streams are automatically calibrated and depth maps for all views are genera… Show more

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Cited by 14 publications
(19 citation statements)
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“…In [15] the authors present a similar approach. They estimate a depth map by moving a binocular camera.…”
Section: View-dependent Renderingmentioning
confidence: 99%
“…In [15] the authors present a similar approach. They estimate a depth map by moving a binocular camera.…”
Section: View-dependent Renderingmentioning
confidence: 99%
“…Such scores could be defined in terms of the magnitude of the angle between camera i and the rendering camera by computing for example the inverse of this angle (see [5]) or its cosine (see [17]). More sophisticated measures which take into account the Euclidian distance between image centres (see [6,13]), or even the camera resolution and field-of-view (see [2,21]) could also be considered. This choice is independent of the proposed feathering algorithm.…”
Section: Problem Formulation and Notationsmentioning
confidence: 99%
“…This is a simple strategy which typically works well for scenes where there are no extreme variations in zoom factors. More sophisticated selection strategies incorporating distance between image centres (see [6,13]), camera resolution and field-of-view [2,21] could also be considered. This was not necessary for the type of scene considered in this paper.…”
Section: Camera Selection Algorithmmentioning
confidence: 99%
See 1 more Smart Citation
“…The advantage over traditional 3D scene model-based rendering is that an exact geometrical description of the scene is not necessary in this approach [13] although approximate geometrical information can be used to improve the results [3,7]. In our lab we have developed an IBR pipeline [9,12], and have recently extended it further to incorporate elements from the work of different authors, such as Buehler [2], Pajarola [15] and Evers-Senne [5]. This extended pipeline is used to create each of the 36 target views of the present site (i.e.…”
Section: Image-based Renderingmentioning
confidence: 99%