2009 IEEE 12th International Conference on Computer Vision 2009
DOI: 10.1109/iccv.2009.5459425
|View full text |Cite
|
Sign up to set email alerts
|

Image compression with anisotropic triangulations

Abstract: We propose a new image compression method based on geodesic Delaunay triangulations. Triangulations are generated by a progressive geodesic meshing algorithm which exploits the anisotropy of images through a farthest point sampling strategy. This seeding is performed according to anisotropic geodesic distances which force the anisotropic Delaunay triangles to follow the geometry of the image. Geodesic computations are performed using a Riemannian Fast Marching, which recursively updates the geodesic distance t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
27
0

Year Published

2010
2010
2018
2018

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 18 publications
(27 citation statements)
references
References 23 publications
0
27
0
Order By: Relevance
“…However, for all but the smallest images, this is infeasible due to the large amount of possible subsets: Selecting e.g. 10 % of the pixels of a 256 × 256 image leaves 65536 6554 ≈ 3.8 · 10 9250 (13) options. Moreover, saving the positions of the points is quite expensive in this case, since there is no regular pattern behind the position of optimal points.…”
Section: Selecting and Encoding Pixel Locationsmentioning
confidence: 99%
See 1 more Smart Citation
“…However, for all but the smallest images, this is infeasible due to the large amount of possible subsets: Selecting e.g. 10 % of the pixels of a 256 × 256 image leaves 65536 6554 ≈ 3.8 · 10 9250 (13) options. Moreover, saving the positions of the points is quite expensive in this case, since there is no regular pattern behind the position of optimal points.…”
Section: Selecting and Encoding Pixel Locationsmentioning
confidence: 99%
“…[61] and [62]. Interesting adaptive triangulation ideas can be found in [28], [25], and [13]. In the 3-D setting, there have been no pure PDE-based compression methods so far.…”
Section: Introductionmentioning
confidence: 99%
“…The anisotropic meshing problem, as pointed out in [1], can be interpreted as the search for a criterion based on a locally modified metric, according to which triangulations are then constructed. To connect this viewpoint with the concept of anisotropic triangulations, the Euclidean metric corresponds to a uniform triangulation, whereas metrics whose unit balls are disks of varying sizes lead to isotropic adaptive triangulations.…”
Section: Anisotropic Geodesic Triangulationsmentioning
confidence: 99%
“…A quite natural choice for H seems to be the Hessian. One construction of anisotropic triangulations for image approximation, based on an anisotropic geodesic metric, has recently been proposed in [1]. Instead of taking the Hessian matrix as tensor structure matrix, a regularized version of the gradient tensor is used in [1].…”
Section: Anisotropic Geodesic Triangulationsmentioning
confidence: 99%
“…As demonstrated in [11,13], adaptive thinning leads to an efficient and competitive image compression method at computational complexity O(N log(N )). Related methods for image approximations by anisotropic triangulations are in [5,8,9,25], see the survey [12] for a comparison of these image approximation methods.…”
Section: Introductionmentioning
confidence: 99%