2020
DOI: 10.1016/j.ins.2019.10.047
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Image representation of pose-transition feature for 3D skeleton-based action recognition

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Cited by 79 publications
(33 citation statements)
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“…The second is in running, diving, jumping, and walking, the actor's body is dynamically captured through the human motion capture and recognition system, and the motion of the actor is guided and corrected by analysis of each joint movement of the human body. Action players can get better training results and create better results [6][7][8][9]. It can accurately collect the sports parameters of the athletes in real time and realize the analysis and recognition of the sports postures of the athletes.…”
Section: Introductionmentioning
confidence: 99%
“…The second is in running, diving, jumping, and walking, the actor's body is dynamically captured through the human motion capture and recognition system, and the motion of the actor is guided and corrected by analysis of each joint movement of the human body. Action players can get better training results and create better results [6][7][8][9]. It can accurately collect the sports parameters of the athletes in real time and realize the analysis and recognition of the sports postures of the athletes.…”
Section: Introductionmentioning
confidence: 99%
“…The human actions of understanding and analyzing have received much research attention for multiple areas of applications, including human-robot interaction, surveillance, daily living, and video-based monitoring [91] . Lie groups have played an important role due to their properties.…”
Section: Application Of Lie Group Machine Learning To Image Processingmentioning
confidence: 99%
“…Many researchers have spent their valuable time preparing some challenging datasets based on the skeleton of the human body for further experiments including NTU, MSR Action3D, Berkeley MHAD, HDM05, and UTD multimodal human action dataset (UTD-MHAD) datasets. Several ideas developed based on skeleton data [16][17][18][19][20][21][22][23][24][25][26][27][28][29] are used to separate action classes. In [16], J. Imran et al evaluated a method based on skeleton augmented data of 3D skeleton joints information using 3D transformations and designed a RNN-based BiGRU for the purpose of classification.…”
Section: Skeleton-based Action Recognitionmentioning
confidence: 99%
“…They described the skeleton joints as a tree where the center was considered the root node of the tree. Huynh-The et al [24] proposed a novel encoding method to transform skeleton information into image-based information called pose-transition feature and then into image representation for deep convolutional neural networks. Si et al [25] developed a hierarchical spatial reasoning network that receives information about each part, and the joints of each part, of the body using a graph neural network.…”
Section: Skeleton-based Action Recognitionmentioning
confidence: 99%