2013
DOI: 10.33375/vslt.v5i1.1102
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Imersifitas Game Untuk Pembelajaran Sejarah

Abstract: Pendidikan sejarah saat ini sangat kering dan membosankan. Siswa didik hanya belajar melalui buku dengan cara menghafalkan nama dan kapan peristiwa tersebut terjadi. Hal ini membuat generasi muda jenuh belajar sejarah. Belajar sambil bermain menjadi terobosan dalam sistem belajar. Dalam mendidik siswa, dapat digunakan sistem pembelajaran berbasis pengalaman. Game adalah salah satu media interaktif yang menjadi solusi belajar sambil bermain. Salah satu faktor penting dalam game bersifat imersif, dapat membuat p… Show more

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Cited by 3 publications
(7 citation statements)
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“…The existence of media that attracts students' attention can increase their learning motivation (Ainina, 2014). As is known in learning history, many students feel bored with the material (Saidillah, 2018;Senoprabowo & Hasyim, 2013). So, it is crucial to have innovations in learning that utilize technological developments.…”
Section: Discussionmentioning
confidence: 99%
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“…The existence of media that attracts students' attention can increase their learning motivation (Ainina, 2014). As is known in learning history, many students feel bored with the material (Saidillah, 2018;Senoprabowo & Hasyim, 2013). So, it is crucial to have innovations in learning that utilize technological developments.…”
Section: Discussionmentioning
confidence: 99%
“…However, the monotones of learning often occur due to low creativity in learning history. As a result, student boredom is often the main factor faced by teachers in teaching history and students in learning history (Ikram et al, 2022;Kuswono & Khaeroni, 2017;Saidillah, 2018;Santosa, 2012;Senoprabowo & Hasyim, 2013). One part of history is the introduction of national heroes and heroes of the revolution as historical figures who contributed to our nation (Ekadiansyah, 2015;Seto et al, 2015;Utomo, 2016;Wibowo et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
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“…Menelusuri labirin, salah satu aktivitas dalam dongeng interaktif Interaksi dengan media visual, seperti mencari perbedaan, menelusuri labirin, menemukan kata-kata dan beberapa aktivitas lain menjadi daya tarik bagi anak-anak karena mereka merasa dilibatkan dan diajak untuk bisa bermain serta mengambil keputusan. (Senoprabowo and Hasyim 2013) menyatakan bahwa bermain adalah satu area yang memberikan rasa senang, relaksasi dan hiburan, sehingga proses berinteraksi dengan media visual ini menjadi suatu hal yang dinanti dengan antusias oleh anak-anak.…”
Section: Hasil Dan Pembahasanunclassified