2009
DOI: 10.1007/978-3-642-02315-6_16
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Immersion in Movement-Based Interaction

Abstract: Abstract. The phenomenon of immersing oneself into virtual environments has been established widely. Yet to date (to our best knowledge) the physical dimension has been neglected in studies investigating immersion in Human-Computer Interaction (HCI). In movement-based interaction the user controls the interface via body movements, e.g. direct manipulation of screen objects via gestures or using a handheld controller as a virtual tennis racket. It has been shown that physical activity affects arousal and that m… Show more

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Cited by 31 publications
(28 citation statements)
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“…Bianchi-Berthouze and colleagues studied people's body movements during video-game play and how different gaming environments such as desktop or body-controlled games lead to different movement types [6,50]. Savva and colleagues studied how players' emotions can be automatically recognized from their body movements and be used as indicators of aesthetic experience [56], and Bianchi-Berthouze proposed a taxonomy of types of body movements to facilitate the design of engaging game experiences [4].…”
Section: Body Posture In Hcimentioning
confidence: 99%
“…Bianchi-Berthouze and colleagues studied people's body movements during video-game play and how different gaming environments such as desktop or body-controlled games lead to different movement types [6,50]. Savva and colleagues studied how players' emotions can be automatically recognized from their body movements and be used as indicators of aesthetic experience [56], and Bianchi-Berthouze proposed a taxonomy of types of body movements to facilitate the design of engaging game experiences [4].…”
Section: Body Posture In Hcimentioning
confidence: 99%
“…Rich or ''juicy'' feedback has been conceptualized as a vital component of the experience of fun in videogames, 63 and the addition of bodily feedback may have contributed to greater fun. 8 Well-implemented task-control movements could affect multiple aspects of videogame experience by increasing realism and interactivity. 64 Spontaneous task-facilitating movements may influence game play and experience by improving performance or perceptions of performance.…”
Section: Body Movement In Videogames and Enjoymentmentioning
confidence: 99%
“…7 Exergames usually entail some form of body movement, some of which have been identified as ''enjoyable.'' 8 Videogame play and PA elicit similar physiological responses linked with enjoyment. 9,10 A clear understanding of what constitutes ''enjoyment'' or ''fun,'' and how to increase it, may be useful to increase use of ''games for health'' and of PA (and thereby increase any cognitive or health benefits from playing these games).…”
Section: Introductionmentioning
confidence: 99%
“…With the popularization of physical interactive game platforms considerable research has been conducted for capturing player immersion [11], engagement [2] and player affective states [7,16] in physical interactive games. On the other hand, very few studies investigate the design of adaptive mechanisms for maximizing player experience in such augmented-reality game platforms [16].…”
Section: Introductionmentioning
confidence: 99%