“…Among other genres mentioned in Table 2, worth noting are serious games and real-world simulations. "Serious" games, or games with a purpose beyond entertainment, have been targeted by PCG workshop papers in the context of language learning [67], rehabilitation [3,22], training scenarios [52,59] and human computation [108]. Real-world simulations have also been common, simulating realistic urban planning [41,75,86,93], architecture & interior design [7,79,103], environments [1], locomotion [48] or economies [52].…”