“…Indeed, applications of VR are widespread, encompassing education [29][30][31][32], training [33][34][35][36][37][38], healthcare and rehabilitation [34,39,40], well-being [41][42][43][44], heritage and museums [45][46][47][48][49], theatre [50][51][52], cinema [53,54], journalism [55][56][57], non-fiction documentaries [58,59], teleoperation [60,61], product design [35,62,63], architecture [64,65], and social and business meetings [66].…”