2017
DOI: 10.3390/mti1040021
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Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation

Abstract: Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features, which means the design of new narratives and relationships with users. Additionally, ICT (information and communication theory) evolves through more immersive and interactive scenarios, it being necessary to design and conceive new forms of representing information and improving… Show more

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Cited by 158 publications
(91 citation statements)
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“…In this case, the total roaming number of this type of indicators is 1376 with an average Weighted Percentage of 3.78 [85]. Although they are not less important due to their condition of neutral factors, they can be considered to maintain the quality standard with respect to the environment by hotels and that have been identified regarding issues such as facilities and their quality and sustainable support, the air of the spaces and the absence of contamination, local experiences in monasteries, churches or old structures of the area, as well as excursions such as hiking, group visits, or other sporting activities to interact with nature [86]. Table 9 shows the indicators identified as a result of textual analysis according to feeling type (positive negative, or neutral).…”
Section: Resultsmentioning
confidence: 99%
“…In this case, the total roaming number of this type of indicators is 1376 with an average Weighted Percentage of 3.78 [85]. Although they are not less important due to their condition of neutral factors, they can be considered to maintain the quality standard with respect to the environment by hotels and that have been identified regarding issues such as facilities and their quality and sustainable support, the air of the spaces and the absence of contamination, local experiences in monasteries, churches or old structures of the area, as well as excursions such as hiking, group visits, or other sporting activities to interact with nature [86]. Table 9 shows the indicators identified as a result of textual analysis according to feeling type (positive negative, or neutral).…”
Section: Resultsmentioning
confidence: 99%
“…Industry 4.0 seeks an integration between technology, virtual space and the human being, between the real world and the virtual world, resulting in a true collaborative network (Hennies & Raudjärv, 2015;Rubio-Tamayo, Gertrudix Barrio, & García García, 2017) that articulates: intelligent robots; automated simulations; Internet of Things; cloud computing; additive manufacture; and big data analytics (Ang et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Nowadays, virtual environments can be constructed with relative ease and it requires few resources to be able to run the necessary software [11]. Finally, These terms are the most popular and most often used [12], Virtual Environments (VE) and Virtual Reality (VR), are used in computer community interchangeably, but there are many others: Virtual Worlds, Artificial Worlds, Artificial Reality or Synthetic Experience.…”
Section: B Virtual Realitymentioning
confidence: 99%
“…1 https://portal.concytec.gob.pe/index.php/informacion-cti/biblioteca-virtual 2 http://alicia.concytec.gob.pe/vufind/ 1) Virtual Reality technology: Virtual Reality and immersive environments, as part of the emerging technological evolution involving our senses and cultural, symbolic and representative factors, may present interdisciplinary approaches [12]. Virtual reality refers to immersive, interactive, multisensory, viewer-centered, three dimensional computer generated environments and the combination of technologies required to build these environments [7].…”
Section: B Virtual Realitymentioning
confidence: 99%