“…In addition, standardized presence questionnaires were used such as Slater-Usoh-Steed Presence Questionnaire (Usoh, Catena, Arman, & Slater, 2000) in several studies (Johnsen & Lok, 2008;Kober et al, 2012;McMahan et al, 2012;Pallavicini et al, 2019;Zanbaka et al, 2005), Witmer & Singer (1998) Presence Questionnaire in some studies (Carroll et al, 2019;K. Kim et al, 2014;Kober et al, 2012), ITC Sense of Presence Inventory (Lessiter, Freeman, Keogh, & Davidoff, 2001) in (Lugrin et al, 2013;Wilson & Mayhorn, 2019). In order to assess game user experience with a standardized scale, Game Experience Questionnaire (IJsselsteijn, de Kort, & Poels, 2007) was employed in (Christensen et al, 2018;McMahan et al, 2012;Monteiro et al, 2018) and Game User Experience Satisfaction Scale (Phan et al, 2016) was used in (Carroll et al, 2019;Shelstad et al, 2017;C.…”