Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences 2013
DOI: 10.1145/2512142.2512146
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Immersive FPS games

Abstract: Computer games are ideally placed to form the content of future Immersive Media, but this prospect is faced with both technical and usability issues. This paper describes an experiment in immersive gaming using a state-of-the-art computer First Person Shooter (FPS) game, in which we analyze user experience and performance through a combination of in-game metrics, questionnaires and subjective reports. We describe the evaluation of a major commercial computer game as a real-time immersive stereoscopic experienc… Show more

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Cited by 31 publications
(6 citation statements)
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References 29 publications
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“…Supporting the findings of McMahan et al (2012), Lugrin et al (2013) reported higher user preference a first-person shooter game played on a CAVE, compared to desktop gameplay. On the other hand, their study report significantly lower game performance for CAVE gameplay, which could have been caused by technical limitations of wand button response time which is inferior to mouse configuration in desktop gameplay.…”
Section: Related Studiessupporting
confidence: 69%
See 2 more Smart Citations
“…Supporting the findings of McMahan et al (2012), Lugrin et al (2013) reported higher user preference a first-person shooter game played on a CAVE, compared to desktop gameplay. On the other hand, their study report significantly lower game performance for CAVE gameplay, which could have been caused by technical limitations of wand button response time which is inferior to mouse configuration in desktop gameplay.…”
Section: Related Studiessupporting
confidence: 69%
“…Furthermore, response time is evaluated (Qi et al, 2006). Likewise, in-game achievements such as gained points or failures such as damage taken had also been employed (Litwiller & LaViola, 2011;Lugrin et al, 2013;McMahan et al, 2012). In order to assess perceived user performance, standardized questionnaires were employed, as usual in user research studies (Sauro & Lewis, 2012:185).…”
Section: Measuring Ux In Comparison Of Displays Systems For Virtual Ementioning
confidence: 99%
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“…With the advent of new technological trends, digital games have achieved tremendous success. However, it is not just the visual aesthetics that contribute to their triumph; many successful games employ sophisticated design methodologies that elicit an emotional response from players [26]. However, Carrión et al [25] argue that many serious games lack proper design.…”
Section: Literature Reviewmentioning
confidence: 99%
“…FPS games are a highly competitive genre with demanding requirements for reaction speed, and they have become one of the mainstream categories in the current gaming market [1][2][3][4]. Simultaneously, the issue of cheating has emerged as a major challenge in the FPS gaming industry, impacting the gaming ecosystem and players' overall gaming experience.…”
Section: Introductionmentioning
confidence: 99%