2013
DOI: 10.1007/s10055-013-0233-x
|View full text |Cite
|
Sign up to set email alerts
|

Immersive front-projection analysis using a radiosity-based simulation method

Abstract: International audienceVideo projectors are designed to project onto flat white diffuse screens. Over the last few years, projector-based systems have been used, in virtual reality applications, to light non-specific environments such as the walls of a room. However, in these situations, the images seen by the user are affected by several radiometric disturbances, such as interreflection. Radiometric compensa tion methods have been proposed to reduce the disturbance caused by interreflection, but nothing has be… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 24 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?