2022
DOI: 10.1007/s10055-022-00644-4
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Immersive machine learning for social attitude detection in virtual reality narrative games

Abstract: People can understand how human interaction unfolds and can pinpoint social attitudes such as showing interest or social engagement with a conversational partner. However, summarising this with a set of rules is difficult, as our judgement is sometimes subtle and subconscious. Hence, it is challenging to program Non-Player Characters (NPCs) to react towards social signals appropriately, which is important for immersive narrative games in Virtual Reality (VR). We collaborated with two game studios to develop an… Show more

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Cited by 15 publications
(11 citation statements)
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References 39 publications
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“…During the interaction, the VC carried out a monologue about her family and her life. The monologue was written during a writers room organised by a national centre for immersive storytelling (see Table 1 and the supplementary video in [Dobre et al 2022]).…”
Section: The Processmentioning
confidence: 99%
See 4 more Smart Citations
“…During the interaction, the VC carried out a monologue about her family and her life. The monologue was written during a writers room organised by a national centre for immersive storytelling (see Table 1 and the supplementary video in [Dobre et al 2022]).…”
Section: The Processmentioning
confidence: 99%
“…The interaction from 𝑆3 aimed to produce primarily low social engagement data. For an example of the participants' behaviour in each part, see videos in supplementary material from [Dobre et al 2022].…”
Section: The Processmentioning
confidence: 99%
See 3 more Smart Citations