2021
DOI: 10.7759/cureus.16068
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Immersive Surgical Anatomy of the Retrosigmoid Approach

Abstract: Rodriguez Rubio et al. This is an open access article distributed under the terms of the Creative Commons Attribution License CC-BY 4.0., which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

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Cited by 12 publications
(14 citation statements)
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“…To our knowledge, this study is the first to physically section and digitalize an entire cadaveric brain to create an interactive 3D model in the 3 principal imaging planes: axial, sagittal, and coronal. Previous studies [10][11][12][13][14][15][16][17][18][19][20][21][22] with 3D renderings of the brain lack texture, realistic features, maneuverability, augmentation, and fine cross-sections through multiple planes. Similarly, available cross-sectional radiological images and anatomic photographs of the human brain provide only (For this specific study, our primary aim was to present 3-dimensional cross-sectional photogrammetric anatomy of human brain.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…To our knowledge, this study is the first to physically section and digitalize an entire cadaveric brain to create an interactive 3D model in the 3 principal imaging planes: axial, sagittal, and coronal. Previous studies [10][11][12][13][14][15][16][17][18][19][20][21][22] with 3D renderings of the brain lack texture, realistic features, maneuverability, augmentation, and fine cross-sections through multiple planes. Similarly, available cross-sectional radiological images and anatomic photographs of the human brain provide only (For this specific study, our primary aim was to present 3-dimensional cross-sectional photogrammetric anatomy of human brain.…”
Section: Discussionmentioning
confidence: 99%
“…10,11,13,17,18 Others used realistic textures but lacked complete 360°maneuverability. 12,14,15,[19][20][21][22] By contrast, our study models combine realistic features with 360°movement.…”
Section: Techniques For Producing 3d Visualization and Modelsmentioning
confidence: 96%
“…Blender was the sole 3D software used to process our 3D models, whereas other investigators have used more commercial software solutions. 2,9,10,21 Compared with other 3D modeling methods, our suggested algorithm does not require knowledge from a dedicated technician. The refined algorithm only required average photographic skills and basic-to-mid-level 3D modeling abilities and relatively few working hours with primarily background computer processing time.…”
Section: Optimizing Technique For Presentation Of Neuroanatomymentioning
confidence: 99%
“…Although, it would have required an unproportionate amount of funds and working hours when comparing with the sufficient quality in the resulting models from our suggested method. We imagine that these different approaches 4,9,10,18,21 to photogrammetric methods could supplement one another and be a feasible and easy-accessible method for rapid production of complete 3D models of all the cranial nerves. This approach needs to be studied further in more cadaver specimens and fine tuning.…”
Section: Limitations and Future Perspectivesmentioning
confidence: 99%
“…Immersive anatomy experiences of cranial approaches developed with photogrammetry have been reported by Rodriguez Rubio et al and others. [24][25][26][27] Similarly, Qlone, an app that performs 360°photogrammetry using mobile devices, has been used to create macroscopic and sectional 3D models of the brain and brainstem. 7,28 However, a caveat of photogrammetry is that it is difficult to create 3D models that accurately represent a microsurgical perspective.…”
Section: Photogrammetry: Traditional Vs Our Novel Techniquementioning
confidence: 99%