2020
DOI: 10.4000/ambiances.3233
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Immersivity: An Interdisciplinary Approach to Spaces of Immersion

Abstract: This article proposes to shift the scholarly focus from the conceptually, terminologically, and methodologically fuzzy notion of “immersion” to the concept of “immersivity,” and thus from a discussion of experiences to an analysis of the productive forces that enable such experiences (aesthetic and otherwise). Using case studies from theme parks, film, and immersive theatre to video games and immersive educational spaces, we argue that immersivity is a distinct term that denotes an inherent quality of objects … Show more

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Cited by 7 publications
(1 citation statement)
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“…The desert plains and ice worlds traversed by the Mandalorian, for example, are thus directly available for use in theme parks or virtual gaming environments. Similarly, virtual characters or props are also directly available in these environments and offer the basis for fresh stories or immersive experiences for fans, even across traditional borders of creative brands or intellectual property (Freitag et al, 2020). Virtual environments can thus become the staging area for competition between fan-favorite characters from different entertainment universes or shows.…”
Section: Game Engines As Platforms For Extended Reality Applicationsmentioning
confidence: 99%
“…The desert plains and ice worlds traversed by the Mandalorian, for example, are thus directly available for use in theme parks or virtual gaming environments. Similarly, virtual characters or props are also directly available in these environments and offer the basis for fresh stories or immersive experiences for fans, even across traditional borders of creative brands or intellectual property (Freitag et al, 2020). Virtual environments can thus become the staging area for competition between fan-favorite characters from different entertainment universes or shows.…”
Section: Game Engines As Platforms For Extended Reality Applicationsmentioning
confidence: 99%