“…In these studies, gamification was presented in business simulations with the aim of putting acquired knowledge into practice (e.g., Craven, 2015; Gatti et al, 2019; Jakubowski, 2014; Reiners et al, 2015). This method was used in courses on entrepreneurship and business plan (e.g., Aries et al, 2020; Isabelle, 2020), resource and business management (e.g., Mellado et al, 2019; Müller et al, 2015; Rajšp et al, 2017; Sepehr & Head, 2013; Stepanova et al, 2018; Wang et al, 2017; Wood & Reiners, 2012), marketing (e.g., Bechkoff, 2019; Dikcius et al, 2021), and human relations (e.g., Osipovskaya & Miakotnikova, 2020; Veltsos, 2017).…”