2009
DOI: 10.1007/978-3-642-04380-2_24
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Impact of Expressive Wrinkles on Perception of a Virtual Character’s Facial Expressions of Emotions

Abstract: is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible. Abstract. Facial animation has reached a high level of photorealism. Skin is rendered with grain and translucency, wrinkles are accurate and dynamic. These recent visual improvements are not fully tested for their contribution to the perceived expressiveness of virtual characters. This paper presents a perceptual study assessing the impact of different renderin… Show more

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Cited by 38 publications
(24 citation statements)
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“…Nonverbal Behavior Synthesis: MACH has been developed on an existing life-like 3D character platform called Multimodal Affective Reactive Characters (MARC) [28]. In order to provide users with a realistic interview experience, MACH must appear and behave humanlike, adapting its behaviors to changes in the interaction.…”
Section: If X I = Max (X I+n ) (N =-2… + 2) or X I = Min (X I+n ) (N mentioning
confidence: 99%
“…Nonverbal Behavior Synthesis: MACH has been developed on an existing life-like 3D character platform called Multimodal Affective Reactive Characters (MARC) [28]. In order to provide users with a realistic interview experience, MACH must appear and behave humanlike, adapting its behaviors to changes in the interaction.…”
Section: If X I = Max (X I+n ) (N =-2… + 2) or X I = Min (X I+n ) (N mentioning
confidence: 99%
“…Nonverbal behavior synthesis: MACH has been developed on an existing life-like 3D character platform called Multimodal Affective Reactive Characters (MARC) [1]. It was designed to appear and behave human-like by adjusting Figure 1.…”
Section: Technical Systemmentioning
confidence: 99%
“…We would like to acknowledge Jean-Claude Martin and Matthieu Courgeon for allowing us to build our system on their Multimodal Affective Reactive Characters (MARC) [1] Platform. Special acknowledgements to Sumit Gogia and Alex Sugurel for helping with the UI design, and Eunice Lin, Nicole Pan, Kristi Tausk, Abra Shen, Tamanna Urmi for helping with the study.…”
Section: Acknowledgmentmentioning
confidence: 99%
“…In two preliminary performances, we augmented the dance performance with a virtual character that expresses emotions with its facial expressions using the MARC platform [7]. In a second experiment, we were willing to 1) use an embodied device in the real world with which the dancer could play with, and 2) use bodily expressions of emotions so as to be symmetrical with the dancer.…”
Section: Expressive Pose Generationmentioning
confidence: 99%