2022
DOI: 10.1109/tlt.2022.3157250
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Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education

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Cited by 29 publications
(9 citation statements)
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References 79 publications
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“…Les De plus, si le recours positif à la vidéo 360° a été démontré pour accompagner des enseignements plus théoriques (Theelen et al, 2019(Theelen et al, , 2020, pour améliorer la concentration, l'intérêt, l'immersion des étudiants par rapport à des vidéos en 2D ainsi que soutenir une participation plus active que dans les cours magistraux traditionnels (Kim, Kim et Kim, 2022)…”
Section: Discussionunclassified
“…Les De plus, si le recours positif à la vidéo 360° a été démontré pour accompagner des enseignements plus théoriques (Theelen et al, 2019(Theelen et al, , 2020, pour améliorer la concentration, l'intérêt, l'immersion des étudiants par rapport à des vidéos en 2D ainsi que soutenir une participation plus active que dans les cours magistraux traditionnels (Kim, Kim et Kim, 2022)…”
Section: Discussionunclassified
“…These characteristics show that immersion [7], used as a measure of user satisfaction with service use, is applied equally in VR environments. Kim et al [5] showed that VR content in undergraduate education can be used to induce more active participation, as students are more immersed than in conventional 2D video methods. These characteristics indicate that when VR application conducts emotional analysis to receive better evaluation from users, a method that does not reduce immersion is needed.…”
Section: Importance Of Immersion In Vr Contentsmentioning
confidence: 99%
“…Consequently, the VR/AR technology is being actively used in experiential content (e.g., videos, games, and education) in the entertainment field, which requires a high degree of immersion. Various applications focusing on the realistic experience, which is an advantage of VR devices, are being developed [2], and several studies have been conducted to improve the realistic experience of VR contents to develop better applications [3][4][5].…”
Section: Introductionmentioning
confidence: 99%
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“…Particularly, VR technology has seen rapid progress in recent years, and 360 • video, a pivotal type of VR content, has become increasingly prevalent in our daily lives, capturing widespread attention. The adoption of 360 • video extends across various domains, including education, simulation, and gaming, earning praise for its ability to deliver immersive content [3]. Unlike traditional two-dimensional (2D) videos that cover a limited flat plane, 360 • video envelops viewers, occupying their entire field of view (FoV).…”
Section: Introductionmentioning
confidence: 99%