2023
DOI: 10.3390/su151713032
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Impact of Video Games, Gamification, and Game-Based Learning on Sustainability Education in Higher Education

María Pineda-Martínez,
David Llanos-Ruiz,
Paula Puente-Torre
et al.

Abstract: Today, the European Union and the governments of its constituent countries are focused on the development of the Sustainable Development Goals (SDGs) and the 2030 agenda—something that has been translated into education itself. Video games, gamification, and game-based learning have become different strategies and tools to enhance the learning process and some of the growing approaches used by teachers to develop sustainable education in classrooms. This research aims to analyze the characteristics to promote … Show more

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Cited by 8 publications
(2 citation statements)
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“…On the other hand, students are also expected to be able to be smarter in managing time, being responsible, maintaining cultural civility, and respecting others, especially parents. However, it does not close the possibility that this high school will also start to use game-based learning innovations as strategies and tools to develop sustainable education in the classroom (Pineda-Martínez, 2023). They increasingly influenced by the digital age, looking for a more exciting and interactive learning experience (Anastasiadis et al, 2018).…”
Section: So Sad Sometimes I Just Keep Him Quiet Eat the Stuff (Gadget...mentioning
confidence: 97%
“…On the other hand, students are also expected to be able to be smarter in managing time, being responsible, maintaining cultural civility, and respecting others, especially parents. However, it does not close the possibility that this high school will also start to use game-based learning innovations as strategies and tools to develop sustainable education in the classroom (Pineda-Martínez, 2023). They increasingly influenced by the digital age, looking for a more exciting and interactive learning experience (Anastasiadis et al, 2018).…”
Section: So Sad Sometimes I Just Keep Him Quiet Eat the Stuff (Gadget...mentioning
confidence: 97%
“…Authors such as García-Naveira et al (2018) point out that the regular use of video games and eSports improves people's cognitive abilities, psychological skills, and the development of values; they can also be a useful tool for training and mental evaluation, in which it remains to define the optimal daily hours of use for their benefit and the need to combine with other activities (studies, physical activity, rest habits ...). In higher education, the benefits of the use of games mediated by technologies include the following: it promotes education for sustainability, and it encourages educational inclusion and the function of different social skills, such as collaborative and cooperative work (Pineda Martínez et al, 2023).…”
Section: Introductionmentioning
confidence: 99%