2016
DOI: 10.19173/irrodl.v17i3.2297
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Impacts of a Digital Dialogue Game and Epistemic Beliefs on Argumentative Discourse and Willingness to Argue

Abstract: The goal of this study was to explore how students debate with their peers within a designed context using a digital dialogue game, and whether their epistemic beliefs are significant to the outcomes. Epistemic beliefs are known to colour student interactions within argumentative discourse, leading some students to hold back from interactions. By designing an online small group activity based around an issue both important and controversial to the students, with multiple viewpoints in each group and with the s… Show more

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Cited by 24 publications
(21 citation statements)
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References 31 publications
(35 reference statements)
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“…Argumentation is subject to interpretation and in some scenarios, the "facts" may be interpreted differently and are thus not necessarily immutable [82] & 2013)**. There are situational, emotional, and social barriers that are inherent to argumentation [66]. While some students might hold epistemic emotions (being anxious when receiving counter-arguments), others might be reluctant to oppose and disagree with peers or might not appreciate being challenged themselves [43].…”
Section: Introductionmentioning
confidence: 99%
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“…Argumentation is subject to interpretation and in some scenarios, the "facts" may be interpreted differently and are thus not necessarily immutable [82] & 2013)**. There are situational, emotional, and social barriers that are inherent to argumentation [66]. While some students might hold epistemic emotions (being anxious when receiving counter-arguments), others might be reluctant to oppose and disagree with peers or might not appreciate being challenged themselves [43].…”
Section: Introductionmentioning
confidence: 99%
“…They have remained part of lab experiments without being an explicit and integrated part of the curriculum within a particular discipline (see [29]). A key ingredient that is missing is motivating students to make their argumentation learning to appeal [66]. The importance of argumentation for people's lives, combined with well-documented deficiencies in performance, makes it imperative to use effective educational methods that support the development of argumentation [76].…”
Section: Introductionmentioning
confidence: 99%
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“…While educational games are often designed with a fixed progression of task difficulty, there have been calls for dynamic tailoring of difficulty on a per-player basis (Ben, 2011; da Rocha Seixas, Gomes, & de Melo Filho, 2016; Noroozi, 2016; Zook et al., 2012). Dynamic difficulty adaptation is a challenging problem; given the current broad diversity of player background skills, preferences, and motivations, this matching is typically difficult or impossible to achieve with any single, fixed progression (Metzger & Paxton, 2016; Noroozi, McAlister, & Mulder, 2016; Qian & Clark, 2016). Procedural content generation (PCG) offers an answer to this dilemma, in that it generates content automatically through algorithms, independent of a human designer (Shaker, Togelius, & Nelson, 2014).…”
mentioning
confidence: 99%