2020
DOI: 10.1016/j.entcom.2020.100369
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A systematic review on the impacts of game-based learning on argumentation skills

Abstract: This article is made publicly available in the institutional repository of Wageningen University and Research, under the terms of article 25fa of the Dutch Copyright Act, also known as the Amendment Taverne. This has been done with explicit consent by the author.Article 25fa states that the author of a short scientific work funded either wholly or partially by Dutch public funds is entitled to make that work publicly available for no consideration following a reasonable period of time after the work was first … Show more

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Cited by 77 publications
(43 citation statements)
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“…Based on the fast progress of sciences and technologies, continuous innovations of the content, methods, and goals of school mathematics education are needed. One of the promising methods to achieve the active participation of students in learning activities and their higher motivation is game-based learning [1,2].…”
Section: Introductionmentioning
confidence: 99%
“…Based on the fast progress of sciences and technologies, continuous innovations of the content, methods, and goals of school mathematics education are needed. One of the promising methods to achieve the active participation of students in learning activities and their higher motivation is game-based learning [1,2].…”
Section: Introductionmentioning
confidence: 99%
“…Sekolah Menengah Kejuruan (SMK) wajib membekali partisipan didik dengan kompetensi yang cocok untuk menyesuaikan kriteria serta kebutuhan dari pemberi kerja atau industri (Wibowo, 2016) yang mana tenaga kerja Indonesia harus bersaing di antara orangnya sendiri dan orang lain dari negara lain (Kerthyayana Manuaba, 2017). Pendidikan tradisional tidak bisa lagi memenuhi kebutuhan dunia kerja, dunia kerja baru sangat menuntut tingkat yang lebih tinggi dari segi pemikiran dan juga keterampilan tingkat tinggi (Noroozi et al, 2020).…”
Section: Pendahuluanunclassified
“…These factors have key impact on final product and also in the applying on the educational process of this learning application. These factors set up straight dependency of the learning application and its exploitation by the pedagogical goals [1][15]- [17] , didactical model, student model and functional measurable interactivity.…”
Section: Overviewmentioning
confidence: 99%