2021
DOI: 10.4018/ijvple.291541
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Impacts of the Application of Virtual and Augmented Reality on Teaching-Learning Processes in Engineering Courses

Abstract: Cognitive approaches to teaching generate learning through the interaction between the subject and object of study. One of the strategies to create this interaction is related to the application of virtual and augmented reality in the teaching-learning processes. Through a systematic literature review, this work aims to describe the approaches used to measure the impacts on student learning who used virtual reality (VR) and augmented reality (AR) in the teaching-learning processes of engineering courses, the i… Show more

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Cited by 13 publications
(14 citation statements)
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References 47 publications
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“…Inertia influences perceptions and discounts the advantages or ease of use of the new system. It is important to note here that these alternative explanations become more likely as [8], [10] find considerable evidence of the impact of AR in increasing student motivation to learn and [11], [12] show greater satisfaction with the new pedagogical approaches.…”
Section: Discussionmentioning
confidence: 99%
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“…Inertia influences perceptions and discounts the advantages or ease of use of the new system. It is important to note here that these alternative explanations become more likely as [8], [10] find considerable evidence of the impact of AR in increasing student motivation to learn and [11], [12] show greater satisfaction with the new pedagogical approaches.…”
Section: Discussionmentioning
confidence: 99%
“…Vicente dos Anjos et al [11] have undertaken a systematic literature review of 37 texts to assess the effects of virtual reality (VR) and augmented reality (AR) in the teaching methods of engineering courses. The assessment by [11] shows that in 70 percent of the cases, students learned more when taught using AR or VR, and in 90 percent of the cases, students displayed higher levels of satisfaction with the new pedagogical approaches compared to the traditional method of instruction. Furthermore, [12] show that educational AR games promote student learning from the affective, cognitive and retention perspectives.…”
Section: Effects Of Augmented Reality On Student Educationmentioning
confidence: 99%
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“…It also helped students to improve their skills [46][47][48][49][50][51]. In addition, it enhanced students' motivation, learning effectiveness, satisfaction, and achievement in the classroom [3,[52][53][54][55][56].…”
Section: Emphasizing Tasksmentioning
confidence: 99%
“…Virtual reality (VR) allows for experiencing close-to-reality situations in safe and immersive 3D environments. VR has been shown to be an effective tool for enhancing technical skills and practical learning [4][5][6][7]. Due to its inherent characteristics, this technology is well-suited to support a wide range of learning methodologies, including experiential learning.…”
Section: Introductionmentioning
confidence: 99%