2020
DOI: 10.33060/jik/2020/vol9.iss2.163
|View full text |Cite
|
Sign up to set email alerts
|

Implementasi Augmented Reality Sebagai Media Pembelajaran Bangun Ruang Berbasis Android (Studi Kasus: SD Anugrah Plus Pekanbaru)

Abstract: Abstract The application of information and communication technology in education is very helpful in teaching and learning activities, one of which is the use of smartphone technology as a learning medium in education, namely the learning system in subjects. Almost all subjects can take advantage of smartphone technology as a learning medium, especially mathematics, and especially for discussion of 3-dimensional building blocks. The purpose of building this system is to assist teachers in explaining the … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 13 publications
0
0
0
Order By: Relevance
“…AR technology has now been widely developed to create learning media specifically to be operated via smartphone [16]. By utilizing augmented reality technology and Android smartphones combined directly with material from printed books, geometric objects can be visualized concretely through threedimensional virtual modeling that is similar to the real object [17]. The use of augmented reality which is able to present 3D objects in visualizing geometric grids can make it easier to remember geometric shapes and utilizing this technology is able to create learning applications that stimulate students' interest in learning to carry out learning activities actively and independently [18].…”
Section: A Introductionmentioning
confidence: 99%
“…AR technology has now been widely developed to create learning media specifically to be operated via smartphone [16]. By utilizing augmented reality technology and Android smartphones combined directly with material from printed books, geometric objects can be visualized concretely through threedimensional virtual modeling that is similar to the real object [17]. The use of augmented reality which is able to present 3D objects in visualizing geometric grids can make it easier to remember geometric shapes and utilizing this technology is able to create learning applications that stimulate students' interest in learning to carry out learning activities actively and independently [18].…”
Section: A Introductionmentioning
confidence: 99%