2021
DOI: 10.29408/edumatic.v5i2.3404
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Implementation and Evaluation of User Experience on Mobile Augmented Reality Technology-Based Brochure Applications

Abstract: Along with the spread of the COVID-19 virus which has an impact on new student admissions at various universities in Indonesia. This impact was also felt at the Politeknik Negeri Banjarmasin (POLIBAN) with the decline in the number of registrants and the public's interest in continuing higher education. So, we need a promotion that is not monotonous and must be innovative. Various kinds of technology have been created to support and facilitate all activities in various fields, one of which is in the field of p… Show more

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Cited by 6 publications
(7 citation statements)
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“…Coding activities, it has a sub-section, namely Refactoring which aims to improve the structure and errors of the program code. Furthermore, the Testing activity has a sub-section, namely the Black-Box Testing Method which aims to test the functionality of the features in the application by adopting test techniques from [15] and User Experience which aims to extract user experience when using the application, excavation techniques used is the User Experience Questionnaire (UEQ) adopted from [16], [17] to evaluate user experience. The user interface and experience are important things to evaluate when proposing an AR-based application [18].…”
Section: Figure 1 Xp Development Methodsmentioning
confidence: 99%
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“…Coding activities, it has a sub-section, namely Refactoring which aims to improve the structure and errors of the program code. Furthermore, the Testing activity has a sub-section, namely the Black-Box Testing Method which aims to test the functionality of the features in the application by adopting test techniques from [15] and User Experience which aims to extract user experience when using the application, excavation techniques used is the User Experience Questionnaire (UEQ) adopted from [16], [17] to evaluate user experience. The user interface and experience are important things to evaluate when proposing an AR-based application [18].…”
Section: Figure 1 Xp Development Methodsmentioning
confidence: 99%
“…Does the software capture user interest ?. UEQ has 26 question components and seven answer choices using a positive and negative Likert scale [16], [17].…”
Section: Figure 1 Xp Development Methodsmentioning
confidence: 99%
“…Perkembangan teknologi saat ini sudah mulai mencakup banyak bidang yang satu sama lain saling terhubung serta dapat dikembangkan untuk dijadikan suatu solusi atau inovasi bagi permasalahan tertentu (Febriansyah et al, 2021). Teknologi terkini yang sangat trending adalah teknologi Augmented Reality (AR) yang dapat diterapkan menggunakan aplikasi mobile (Syahidi et al, 2021). Melihat hal tersebut kami ingin membuat sebuah transisi model pengenalan Aksara Sunda dari yang semula secara konvensional menjadi digital dengan memanfaatkan teknologi AR.…”
Section: Pendahuluanunclassified
“…Perkembangan teknologi ini harus diimbangi dengan pemanfaatan teknologi yang benar agar memberikan dampak yang baik bagi dunia pendidikan (Fortuna & Hermawan, 2023), salah satunya dengan memanfaatkan media pembelajaran melalui smartphone menggunakan Augmented Reality yang dibuat menggunakan software Unity, sebuah aplikasi pengembangan game multi-platform yang didesain mudah untuk digunakan (Dewi et al, 2015). Augmented Reality (AR) merupakan teknologi penggabungan antara dunia maya 2D atau 3D ke dunia nyata secara realtime (Syahidi et al, 2021). Augmented reality bertujuan untuk mempermudah kehidupan pengguna dengan menggabungkan informasi virtual ke dalam tampilan langsung dari lingkungan dunia nyata, seperti live-streaming video (Mufida & Harun, 2018).…”
Section: Pendahuluanunclassified